Forum Discussion
Time to explode with these summonables!
Introduction
The Doom Shroom and Explody Bot are summonable variants that explode when an enemy comes near and triggers it. They deal huge damage with a large radius, however there is a significant delay before they actually explode and they need to recharge for a long time before they can explode again. They mostly operate in a similar way to each other, however the Explody Bot does even more damage than the Doom Shroom, but generally the damage is enough to take any hero enemy out that is too close to these. They have significant health, more than most of the other Pot and Bot summonables, which can help it to survive, especially when beginning its explosion or recharging, for instance.
My Thoughts
These summonables can prove to be very effective and extremely powerful as well, although it takes a while before they actually manage to explode, giving enemies time to escape from its blast radius, and the recharge time before it can be used again is fairly insane, which can basically mean that it will only end up exploding once if an enemy destroys it. These summonables are powerful, and the changes that I would suggest include changing the damage of the Doom Shroom to match that of the Explody Bot, nerf their health ever so slightly and to lower the range of the explosion, however reduce its explosion delay, as it gives the enemies plenty of time to react unless they are unaware that it is there.
I would give these summonables a Hard difficulty to defeat, however this can still depend on the situation. If you start to trigger these, it is relatively unlikely that you will be able to vanquish it before it explodes due to their decent health, so your best option would to be to get away from it quickly before it explodes or to use your most damaging attacks or abilities on it to prevent it from exploding. The explosion itself, however, is quite close range, so if you keep your distance, you can shoot it down from a careful distance away. You need to be careful if you turn a corner as you may encounter one of these summonables. You need to react quickly enough and make a decision on how to avoid being blown up, or you will get vanquished.
The Doom Shroom and Explody Bot are available for use in Battle for Neighborville, which I really like as I enjoy using these summonables often. They have a cooldown of 5 minutes each, which I actually completely agree with as they can be really powerful and can get multiple vanquishes, and on top of this, they have the potential to do this multiple times as well. They can be easily shot down or detected from a range, but they have decent health to make up for it. You can even use these summonables to surprise enemies if they are unaware of their presence, such as around corners, and they have lots of potential, so I do not see any need to reduce their cooldown.
In A Future Shooter
As with other summonables, I would like to see these ones appear in a future shooter. These can be really powerful and can be devestating against enemies in some scenarios, so I suggest that these would be quite hard to obtain. For this reason, I would give them a cost of around 5,000 Coins each to make them harder to get, including in large numbers. I would recommend also implementing an unlock cost of about 20,000 Coins each before players can freely purchase them, but you would get a bundle of 5 upon the unlock, which means that you would actually receive a good value with the unlock, which would be cool.
Overall
These summonables are quite darn powerful, I would suggest that they would be quite costly to use and obtain, especially so when trying to buy lots. An unlock cost should also be added to restrict use of these powerful summonables until players are willing to spend some money first, and then they can use them freely after that. They are quite powerful right now, so I suggest is giving them a slight health nerf, change the damage of the Doom Shroom to match that of the Explody Bot, and to reduce the range of the explosion but give it a shorter delay, to reduce its devestating potential.
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