Forum Discussion
The biggest issue I have with the newspaper zombie in GW2 is his newspaper bugged out and was invisible a lot, and I mean a LOT of the time. We definitely need him as a spawnable zombie for the next game, but they need to fix that bug as well.
I know it could be a bit overwhelming to have a lot of choices on what we can summon, but we need as many options as possible, even when they're just reskins like the map pirate zombie vs. the newspaper zombie here. I want so many options, including a bunch we need to unlock via themed free roam regions, holiday versions from Rux and holiday quests, and so on. This is also why I suggest a 'favorites' system where you can have certain spawnables put at the top of the spawn menu to make it easier.
- stukapooka4 years agoLegend
@Iron_Guard8That bug was annoying in ops and it definetly needs fixing for a new game.
I dont care if it's overwhelming as long as they are decently explained to new players in a tutorial of sorts.
Imo more spawnables allow the game to be more creative and chaotic, especially in gw1 where you a group of dancing zombies, newspapers, and pirates trying to capture the pier in driftwood shores from laser beans, fire peas, and bonk choys only to get wiped by a shoot airstrike is extremely fun and why I like gw1 spawnable selection the most (imo watching the ai duke it out in gw1&2 is extremely fun to watch to see who wins unlike bfn where attackers always stomp) Even if pirates are not spawnables having them spawn as retextured skins for certain maps would go along way in helping the selection not go stale like it did in bfn.