@BootStool I agree with you and I had this in my mind to post about.
Looking at the Trello board and finding out that they're actually working on it made me nervous, as I'm one of the few players who contest tooth and nail around objectives and I have to sprint to evade certain abilities whenever I hear them. This would mean that contesting around objectives would become an even more difficult task. Everyone would throw their Chili bean bombs and get their kills easily while players who try to contest suffer as they receive damage and have no room to escape.
I'm afraid this is a huge buff to what many think is an issue. Like what @Bethomet had mentioned about peashooters. If you do indeed get a delay if you received damage, you will eat 1 pea (which is super duper easy to land, thanks to the generous homing upgrade perk that is definitely not op and definitely should stay the way it is...) and then have a chili bean on your face.
If the damaged hero only gets the delay... then Heros like Snapdragon might thrive... Especially if Snapdragons can sprint towards their target since they might not be receiving damage.
I main Electric Slide.. and I understand her full potential. The sprint delay will be a huge buff to her because I know that I can damage more enemies and they won't be able to escape the chain damage easily.
The only change that they should do is... Nerf health regeneration delay if the player is shooting or sprinting. You should never regenerate health while you're shooting or sprinting unless you have perks that give you your health back such as Low Health, Fearless and Vampiric. Those would regenerate your health as described in the Upgrade.
This would ensure that the target player is not active in combat and disabled. (I understand that you won't get your vanquish since the target had escaped... But you have also disabled them from engaging in combat.. If they ever showed up with their low health they will put themselves into risk.)
The game should also clarify and show a health regeneration timer to allow players to think strategically.
They should also add an Apex-Legends inspired Ping system where you can tell your teammates where to defend, where to attack, and who to chase and what to focus on by pointing at that location. This way you can relay information about who's at low HP and let others chase them down for you if they play agile classes or have access to rooftops.
They shouldn't implement this system before improving the controls. This way, people will have better aim and might get those kills better even without that sprint delay system.
In GW1/GW2, I never thought that seeing a Chili bean and having no room to evade it to be a fun idea. It wasn't great.. it's an ability with low cooldown (It's not an Ultimate ability that has a 100 % max meter to fill it up with 2 minute cooldown. It's just a regular OHKO ability.) and people can spam that with multiple Peashooters. And in Objective based modes... I'm afraid most OHKO abilities would make it difficult to do the objective with the sprint delay.
This is a "Team"-based shooter and not all heroes can counter everybody easily. If I'm a Sunflower, I know that I should sprint away to safety when certain heroes approach me. I won't be able to 1v1 a Super Brainz easily for example.
If you so much want to get that vanquish, play as heroes that are designed to chase and pin down other heroes. Both Imp and Nightcap are designed for that. They can pin enemies in one place and deny them escaping.
*Edit: Format/Grammar