Suggestion: Make Healers More Viable
There is a problem with the balancing of points and viability in the game currently. I didnt quite grasp how unbalanced the point system for healing was until i got a Challenge to get 3000 points in one game with the sunflower. Im used to getting that score pretty consistently with other classes that focuses on damage, and i am a really good healer as well. Therefore i thought it would be easy to rack up the points by being an active healer. I didnt get many kills. However my efforts in keeping my team alive was one of the sole reasons we won with 6-7 revives and 3000 healing at the end of the round. I was very dissapointed to see that my great healing effort wasnt Even worth more than 1500 points.
Currently healing for xp and points is not Viable, which is a shame. A good healer that actually does the Job it was purposed for, and not focusing on vanquishes, is incredibly valuable for the team, yet not encouraged at all. This becomes way more clear when you look at points/xp gained when reviving a friendly vs vanquishing an enemy. A vanquish gains you about 200 xp while reviving a teammate only gives you around 60. In my opinion reviving is often far harder and can be just as valuable for the team as getting vanquishes. To revive someone you often have to fight off the initial attacker and you have to be lucky that the person youre trying to revive does not choose to respawn. Not to mention that while reviving youre essentially a sitting duck.
TL:DR healing and reviving needs to be encouraged. Currently xp and points given for these actions makes it less than favorable. A good healer can make all the difference but is not rewarded.
Excuse my poor grammar.