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@llachie wrote:
Do you not get the concept of the imp in general? The idea is he is a low health class that has a high risk and high pay off for using. It is easy to die but then to compensate you get a mech which is the opposite of the imp to make him a tank in a way. The mech is meant to have lots of health and thats how it should stay. I would rather not have a mech that is a slower sunflower. Also you talk about people's replies will determine their skill level, you obviously have no idea how to play as plants and must struggle taking down mechs.
But please if you want to change something that we all need, please look at electro brains.
Last I checked 85 health isn't what a high risk and reward character should have, at 50 health he was high risk and reward.
Now you are better off not going into your Mech as an Imp. You are harder to hit an have effective ability with his grenade being instant. As a Mech you may as well paint a target on your back.
- 10 years ago
@llachie wrote:
Sorry I forgot to say that they should of kept the imps health at 50 as it was more balanced this way.Irrelevant really, whether he has 50, 75, or even 100...
Nothing stops the Imp from standing behind a wall semi afk until his Mech is ready, it's hardly a risk at all regardless of his health and still doesn't justify giving him 500 Health on his Drake Mech...
If you can add, or use a calculator, that's 500+75, that's 575 health, and 4 abilities, and insane damage...against 2 abilities and 125 Health usually.
Which one is high risk now? The Mech?
To all of you now I guess, you've all mentioned his hit box size I think? So by that same logic it would be perfectly reasonable for plants to have a Mech of say 2000 health if it was 2-3 times bigger in hit box size then?
- Anonymous10 years ago^ yeah pretty much
- 10 years ago
@ChikoWiko wrote:
^ yeah pretty muchThis is why I don't spend much time responding to you, because now you're saying it is perfectly fine for a plants to have a Mech of 2000 health if it was 2-3 bigger than the Imps Mech? A bit like the one in Infinity, you're saying that's absolutely fine?
It would pretty much stomp all over every zombie class including a Mech, just like a Mech is stomping all over every plant class now. This single class alone isn't the only overpowered class either, it just adds to the issue and I'm bored of playing this imbalanced game, it isn't fun or enjoyable for people who enjoy balanced and fun games.
I can understand why it's enjoyable for kids, all the ones on my friends list have mastered all the broken classes and that's all they play.
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