Sunflower Ability Change...
So I'd like to propose a change to one of the Sunflowers abilities. Currently we have the Dark Flower ability as an alternative to the Healing Pot. This little evil flower doesn't feel very useful at all, in just about any situation. She does little damage, with kind of ok range, but definitely not good enough to actually be that effective. It certainly isn't a good substitute for the Healing Pot Ability. In fact the Healing Pot will allow you to do more damage to enemies by staying alive longer and doing damage yourself, than to have no healing stars with the Dark Flower assisting.
I'd like to propose a real change. One that I think would actually entice players to want to play as the Sunflower a little more, and have her be a bit more substantial to her team without the Healing Pot. Her alternate ability to the Healing Pot should be a Bonk Choy! Yes, like the pic our own Community Manager, EA_Andy so graciously gave us. That picture made me think about the possibility of being able to thrown down this little devilish guy in order to protect the back lines of the plant team. I've played countless matches where scientists would constantly sabotage the back lines and completely wipe all of the support plants that usually hang back there. Roses, Sunflowers, and sometimes the Cactis (I don't see enough cactis' in games)... So you throw down this little guy, and when a scientist teleports in for multiple kills on a small group of unsuspecting plants. The Bonk Choy wallops the scientist, effectively stunning it long enough for us to actually react to his presence! Instead of it punching for a lot of damage I propose that it does small damage, but can inflict a stun to hit opponents. Very useful, and it doesn't really change the dynamic of the plant characters. It just gives them some much needed protection without these crazy ideas of giving plants shotguns or stupid stuff. Bonk Choys reach should be just a little bit further than the zoologists auto shotgun reach. It takes time for a plant to react to the scientist, and to actual do enough damage to actually kill the target. So the stun should be like 2 seconds. A variant like the Computer scientist or the zoologist could kill you in a a second flat and the sunflower has no shot to do 100 damage in twice as much time. So the stun in my opinion is fair.
I really love this idea, and I think it could help solve a recurring theme I see in matches all too often. It can defend against a Super Brainz as well whose trying to go in for an easy turbo Twister kill. I want it to stun him out of Turbo Twister. Obviously not everyone would play as a sunflower, so the number of Bonk Choys would be limited, and obviously people would still run with healing pot for obvious reasons. But I feel this is a much better, and effective alternative to the Dark Flower, which really doesn't help us do anything special at all. Thoughts?