@JamesRivera88 wrote:
@Zaheen1337 wrote:
Maybe you haven't unlocked them yet, I've mastered half of them in a little over two hours...I wasn't aiming, I was hitting the floor and anything around my cursor but I sure as heck wasn't aiming...every shot is like Iron Citron but better, faster firing, more AOE splash, dot effects...
I have all but most legendary unlocked, actually (import ftw) and am at about level 1042 I believe. But, it actually sounds like you are trying to prove that the Engineer is the optimal character for gathering XP, which is true. Splash damage can give you a ton of experience. In that same sense, Pea shooter is great for gathering experience also, because he has the same exact shot variants as all the engineers and does splash damage on almost all of them too.
Peashooter isn't a support class, it was the main Plant class, supposed to be front line attacker. In which now, compared to most of the zombies now is a little weakling. I see him that way when I'm playing a zombie...sure he has Hyper but once that's used he might as well be yellow and transform into a duck. I say this because that's how I feel when I play him...
This thread was made to compare Rose and Engineer, teleport building support classes...
Engineer is now a class that hits like a truck and can 2-3 shot almost everything, with poor aiming. After he builds a teleport he's like, where's them plants?! After Rose builds a teleport she's like where can I hide!
Engineer is like the anti-Chomper, but with new variants it pretty much capable of annihilating every plant now...how is that fair?
Whether you used the coin glitch or got extremely lucky is irrelevant here, class balance is what I'm wanting to discuss. Compared to Engineer, Rose is a joke, her variants hit 2s and Engineers variants hit 40s. That's my point, even Peashooter doesn't hit as hard as Engineers variants.
Edit: The thread suggests the base Engineer when really I'm referring to variants, and Rose variants...trying to compare like for like.