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Time Snare + Goatify is a waste of your cooldown, sincerely. Makes no sense to Time Snare and then goatify, 2 abilities wasted.
In my opinion Rose needs a damage nerf but an ability buff. Her abilities, considering her damage, are okay but with less damage a few tweaks could work.
Sunflower needs a damage nerf.
Party Rose has, actually, fast projectiles; not giving them enough time to properly hit the target. Tip: when fighting 1v1 as a rose at close range don't trust your homing, just predict where the enemy is going to move and your thistles path.
Citron really doesn't need any buffs at all, just a better distribution of his damage per overheat.
The only IMP I see OP is Z7.
The Rose class has been through enough pain already; leave them alone.
- 7 years ago
@SonicMaster92 wrote:
The Sunflower class was given a +10 HP health increase for every variant for a reason: their hitbox size. Don't forget that. If you make the class be 10 HP lower than they are - back to where they were before those changes - what kind of Support/Healing class will they end up being?
The Rose class has been through enough pain already; leave them alone.The HP does not address the support part. From my experience so far its even counter productive. As players now play a lot more aggressive with flowers instead of looking for their team to heal them. I play this game since day 1 and i can tell that by now we have an increase in lonely sunflowers that just camp and sniper while healing themselves. Same with the aggressive use of Solar Flare. The hitbox of the sunflower was never really an issue unless people played careless, which they can now even more so. Never forget that the sunflower is very effective at healing herself. The only scientist that can compete with that movement+range+heal is the Astronaut - which is also too much.
 
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