Forum Discussion
7 years ago
The Sunflower class was given a +10 HP health increase for every variant for a reason: their hitbox size. Don't forget that. If you make the class be 10 HP lower than they are - back to where they were before those changes - what kind of Support/Healing class will they end up being?
The Rose class has been through enough pain already; leave them alone.
The Rose class has been through enough pain already; leave them alone.
7 years ago
@SonicMaster92 wrote:
The Sunflower class was given a +10 HP health increase for every variant for a reason: their hitbox size. Don't forget that. If you make the class be 10 HP lower than they are - back to where they were before those changes - what kind of Support/Healing class will they end up being?
The Rose class has been through enough pain already; leave them alone.
The HP does not address the support part. From my experience so far its even counter productive. As players now play a lot more aggressive with flowers instead of looking for their team to heal them. I play this game since day 1 and i can tell that by now we have an increase in lonely sunflowers that just camp and sniper while healing themselves. Same with the aggressive use of Solar Flare. The hitbox of the sunflower was never really an issue unless people played careless, which they can now even more so. Never forget that the sunflower is very effective at healing herself. The only scientist that can compete with that movement+range+heal is the Astronaut - which is also too much.
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