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leebbuk's avatar
9 years ago

Tank Commander feedback

hi there, this is my personal opinion of the tank commander and changes I would personally like to see, you are welcome to disagree and counter argue, but please do so respectfully.

HP- no issues with his hp to be honest.

DMG ARC - post patch his dmg fall off has made tank commander weak at range and sub par mid range, and definitely not someone to go up close and personal with, the long reload time for 1 shell at the moment is plain wrong given the poor damage output.

my proposal is to change his mechanic Completely.

Tank Commander now has 3 shells, these all fire at once in succession quickly, they can be aimed at the same spot or spread around by moving, reload time increased slightly.

dmg is 50per shell direct hit, with a 20 splash dmg radius (small radius around target) this is to turn the tank commander into a real tank and someone that can shell the back lines or defend gardens more effectively.

Effectively tank commander is now a ranged bombardment class and will enable to zombies to keep those pesky cactuses in line 😆

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