Team imbalance is still a problem.
Not talking about the balance between plant and zombie,that a another problem altogether,but about the amount of player between both team,it a problem that plagued GW1 and is still plaguing GW2 despite attempt to fix it,to simply put:
It still fairly common in a not full game to have team that end up stacked in one way or another,often resulting in a stomp and more then often ruining the game for everyone involved then it happen.
Said problem come because of multiple reason:
- You're allowed to switch team then they're actually even
- Joining a friend will put you in his team unless it already heavily stacked (aka +2 player in his team compared to the enemy team)
- There currently no intensive to switch to a less populated team. It even punished if you do it in the middle of a game
- Losing/outnumbered team rage quitting (actually answered by no coin reward,but it not clear enough right now)
- Or just switching team instead if they can. (again answered by half-coin reward if switching,but still happen anyway,similar problem as the first one)
So here I'm talking about it to fix it annoying problem:
There a solution someone posted that came out during around launch of GW2,which I will repost because it pretty much solve most if not all the problem listed if implanted: http://imgur.com/a/wHBpW
(Same post from his very forum, credit to @sonicgarbage for the idea,it also got posted in the reddit sub long agos)
Another additional quicker solution:
- Said at the same post above,but don't allow people to switch team if there even,it just create instant imbalance
- Same for joining a friend.
- Make the no coin reward penalty for quitting mid-game a bit more clear (there no mention of it.)
Here,I just wanted to make his post as a reminder,considering then was no apparent attempt of his problem getting fixed during recent patch. And that nobody talked about it despite the big problem that this is.