Thanks for ruining Chomper!
He's now pretty much ineffective in his chomping ability. You can't swallow a zombie by chomping them above ground, and even the burrow chomp is rendered all but useless, as nearly every player hops across the map constantly. This is not done to avoid being chomped but because the maps are so freaking huge, players have discovered hopping gets you to locations quicker. As a result, even if the other player doesn't know you're there, unless they're stationary, you have little chance of making the kill.
Then aiming the spikeweed is so imprecise compared to GW2. And I don't understand why? What purpose does it serve in the game for the weed to roll out and not land and stay where you were aiming it? What? For the sake of a stupid bit of animation you've hampered it's usefulness? In GW2 you could be right next to a zombie, spit out a weed, snare them, then gobble away. Now when you try that, you may not snare them at all, because the weed rolls. 😞
It seems like Chomper is supposed to be used more as a long range attacker now, which is not the nature of Chomper!
He is one of my all-time fav characters, but I really can't stand how he plays in this game. And I don't know if it's supposed to happen, but while playing him, if I get hit, my screen starts to go all dark. Even when I had pretty much full health, making it near impossible to see around me.