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DoomEternalHype's avatar
DoomEternalHype
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6 years ago
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the aiming deadzone on xbox is inconsistent

in garden warfare 2, the deadzone sensitivity scales with the normal sensitivity. the result is a consistent aim where the speed of looking is dependent on how far you move the stick, and the deadzone is affected by the sensitivity settings.

yes, i know that is not what a deadzone is, but i don't know what else to call it. basically it's the area of the stick where the further you tilt the stick, the faster you turn\look. going beyond it is full speed.

BFN does not have this. the deadzone sensitivity is the same across all sensitivity settings, and the result is a fast "ramp up" in speed depending on how far you tilt the stick. the sensitivity in the first few millimeters stays constant and does not expand or contract depending on the sensitivity settings. the only setting where the "ramp up" is reasonable is at 3. a low sensitivity.

will this be addressed in a future update? to make the aiming more like GW2's?

  • mikepal19's avatar
    mikepal19
    6 years ago
    @DoomEternalHype Well I played GW1 and 2. And I aimed perfectly fine too. I came to bfn, and my aim was off. I find the aim acceleration and brought it down to 0 to 0.1 and now my aim is fine. The feel on each game isn't exactly the same but close enough to where I just adapt to it and it then becomes a non problem.

    There's a few levels at which you can control your sensitivity.
    In game
    In console
    Stick laxity on your control
    Stick length on your control
    Fine motor control of your thumbs

    If none of those fix, then the problem might just be psychogenic.

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