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Just do it like Popcap does and stop caring about it. It's just a hat.
The poor design once again ruins this boss hunt and their inability to properly playtest it is just another nail in the coffin.
The amount of time i have wasted on this mess is inexcusable. But maybe they fixed it. Maybe they cared and looked at the issues. Maybe the freeze nerf helps. Maybe, maybe i thought.
But no. The Imp is still broken. And no sane person can tell me that i as a player have to use an AI exploit, to kite an enemy in one direction. In a game made for kids. And if i don't use that exploit the event is entirely based on luck. Either the Imp gets close to the Yeti or not. Better luck next time. Only 15-30 minutes wasted. No.
I have tried for at least 20 hours. I have explained it to so many people. I have talked about the Imp issue. Yet i still don't have that hat because of that Imp.
it is broken and not a player issue and does not deserve any more of my time.
@Screion wrote:Just do it like Popcap does and stop caring about it. It's just a hat.
The poor design once again ruins this boss hunt and their inability to properly playtest it is just another nail in the coffin.
I'm sure Popcap play tested it, however, I can nearly guarantee the test team was adults in the same room. Not children who have trouble understanding. I'm sure they had communication but even if they didn't, for an adult to grasp the concept is not hard. More so, if the test team was part of Popcap they likely have inside knowledge on the boss. It is very common for developers to make harder content because to them it is easy, they know what to do. To make something they consider challenging is much harder for everyone else. (Until they figure out the strategies of course.)
@Screion wrote:The amount of time i have wasted on this mess is inexcusable. But maybe they fixed it. Maybe they cared and looked at the issues. Maybe the freeze nerf helps. Maybe, maybe i thought.
But no. The Imp is still broken. And no sane person can tell me that i as a player have to use an AI exploit, to kite an enemy in one direction. In a game made for kids. And if i don't use that exploit the event is entirely based on luck. Either the Imp gets close to the Yeti or not. Better luck next time. Only 15-30 minutes wasted. No.
I have tried for at least 20 hours. I have explained it to so many people. I have talked about the Imp issue. Yet i still don't have that hat because of that Imp.
it is broken and not a player issue and does not deserve any more of my time.
I see people complain about the Imp. But, in all my runs on any difficulty not once did we "kite" the Imp. We have let him run around for a few extra seconds or minutes in hope of a more favorable position, but have never exploited the AI. The boss gives plenty of time to beat it, letting the Imp and Yeti move around for a bit is much better than doing another cycle. Most importantly, the Yeti can be killed in as little as 3 cycles but there is time for up to 5. (More on higher difficulties) The team does not need a perfect slushie position to beat the hunt. Heck, even just one good position during the whole hunt should be more than enough to drop him. (Once we got the "perfect" position and had the entire duration to damage the yeti. The corn got two shuck shots on him, a butter barrage and tons of damage, and that was just the corn. He lost over a third of his health that attack.)
We all have problems finding a capable group for boss hunts. If anything that is the flaw here. I have now done 3/4 boss hunts on Craaazy with zero communication with random players. (Squash I was cheated out of because the game kicked us just moments before we dealt the final blow.) When you have a team that knows what to do, most boss hunts are almost too easy. My second Craaazy win for the Yeti was on the first try, nearly no deaths, with plenty of time to spare. (All with a new team I had just joined.) I will say that we did have a Commando Corn and I have no doubt that made a difference. I won't deny that I was very lucky to have a good team, but we did the run despite all of the "luck factors" of the run. And its not like we just had a run of good luck. We could have done another entire cycle with the spare time. Our "luck" could have been drastically worse and we still could have won. Again, I don't deny that finding a capable team is hard and very frustrating. But, a moderately skilled team with good character choice and full understanding of the hunt should be able to beat any of them. (Brothers Gnomus is especially funny because a single skilled player can nearly solo Craaazy.)
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