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@realitysquared wrote:GW2 took the time to introduce you to the game, having you spawn as a Sunflower in the Zombie controlled regions and fight your way back but BfN just spawns you in the hub to figure it out on your own. It's a little thing but that intro sequence was nice, especially for new players.
Hey don't get me started. It was awful as i had to go through that every time i started the game.
You have to give me more information here. How does a cosmetic - as a result of massive backlash and feedback from the gaming community which accepts cosmetics as opposed to pay to win microtransactions - have an impact on game balance? How does the presence of a bit of colour and shape make people win?
I also have to point out that your desire to get certain cosmetics has nothing to do with game balance. People always find a reason to play character X over Y and Popcap actually encourages all of us to do exactly that. It is intended by design; so to speak.
As to why people are afraid of missing out is really not important here. I know the Steam market and how much people can value childish looking assault rifle skins with the investment of hundreds if not thousands of dollars. That market exists because the demand is there, while at the same time companies appreciate that additional income. So buying a gingerbread skin for 10 USD is really nothing special.
About GW2 i can actually say a lot. But what really matters is that it had and probably still has Corns BBB ability locked behind a paywall. Rux also demanded a lot of grinding to get additional impactful abilities that would just so happen to be purchaseable with real money. Not to forget the buggy event chests with modes like Cats & Dinos nobody ever asked for only to grind for rare items that take ages to unlock with an ever increasing sticker book plagued by bling. If you think BfN has more grindage than GW2, you never really played GW2.
Not to forget that i payed 30 EUR for BfN as Founder, while i payed over 62 EUR pre-order for GW2 of todays money - excluding later DLC. And they did avoid the Unicorn Chomper scheme this time around, which even demanded more of extremely ugly and buggy grindage.
I for example already have unlocked all the winter items in BfN. The Engineer swag is already mine. And as that happened i occasionally looked at Rux to end up buying a couple cheap expressions and emotes. Would those extra taunts and skins be cool? Sure! Do i want to spent money on them? No.
And the thing with those free cosmetics you have to work for is the created value which i actually like. Other than just spending some real money on something, that journey to the Engineers outfit is mine. And with one month it can be rather long. So "missing out" really just mean to not play the game. But then why do you have the game?
In the end all i can do with that outfit is show others that i have been here in December 2019. Nothing more from a rational standpoint. And i have to decide if i want to do that.
And i don't know about you, but i play this game to place that gnome bomb and capture that area.
I would actually support additional quest areas. As so far i rate the single player experience higher than the competitive multiplayer one. Nothing is truly in good shape once again just like before but that progress through the PvZ universe i liked. But that would not solve the problem for Popcap as these would be one-time purchases with a larger investment beforehand.
I do like the rewards system, similar to a battle pass. You earn an ingame currency (prize bulbs) and you can use it to purchase various MTXs.
Imo single-player aspect is weak compared to GW2. What I do like, are the different new areas for each faction. That gives variety and those areas were not that bad, but I think they can definitely improve on that. Also, maybe Popcap can add nice easter eggs as they did in GW2. And ofcourse, they have to listen to the community and based on the feedback improve the game.
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