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Anonymous's avatar
Anonymous
10 years ago
Approved

The overused character situation and suggestions on how to fix it

As we all know GW2 has many of its over used variants/classes like

BBQ Corn

Electro Brainz

Captain Sharkbite

Lil Drake

Park Ranger

Pylon Imp

Zoologist

Superbrainz in general

These variants are making the game unenjoyable as everyone uses them, which makes people stop playing the game. here's some suggestions on how these variants can be fixed

First off BBQ Corn

His damage out put I don't mind since he's a fire variant. But his ammo capacity is what bothers me, he can take out any class in one clip, I suggest an ammo nerf, his capacity should be that of sky trooper, so he's still useful without overnerfing him.

Electro brainz

His electro beam arc damage is a huge problem, as it can take out groups of plants in a second, I suggest his arc damage should be 6 damage instead of 15, so it's not weak but still useful.

Sharkbite

He's pretty much the only used deadbeard variant. His ammo capacity Plus the splash damage he has makes him an easy to use character. My suggestion is to nerf the ammo capacity to 9 and reduce the splash damage to about 10

Lil Drake

The imp should get an ammo capacity similar to sky trooper as well since his damage plus fire damage is enough to take out any class. The mech is strong and tanky, but to me I feel his speed doesnt match, so I suggest a Very very slight nerf in speed

Park ranger

The only thing I want nerfed is his rate of fire, as he has a high DPS out of all the foot soldiers and doesn't need a rate of fire that fast

Pylon Imp

just like Park Ranger, I just want his rate of fire to be nerfed, as his burst fire is extremely strong

 Zoologist

It needs a reduction of range in their weapon since they are the fastest zombies in the game

Super Brainz in general

The only thing most superbrainz do is stay behind and camp with the Heroic/Electro/Party Beam instead of their melee attack. The beam should do 2 damage all around and 3 damage with the upgrade all around. Another situation is the turbo twister, it's inescapable once started, so I suggest weakening the vacuum effect so plants have a chance to escape

Those are my suggestions, tell me what you think about them by commenting below

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