Things That Annoy me in BFN
Bunnyhopping and Movement: Characters are able to bunny hop easily so that you are less able to hit them, making the game frustrating. Players are also sprint to get away from fights too easily.This sprinting makes melee characters suffer, a lot. Base speed is too low so that sprinting is almost essential. Sprinting should have a cool-down after attacking, and walking speed should increase.
Ability Balancing: Many abilities have very unbalanced risk/reward. Let’s use burrow as an example of balanced risk/reward. Burrow could put you at a disadvantage, having high risk, but the potential reward is a free kill. Balanced risk/reward. Abilities such as Rocket Ride, Fung Fu, Super Sap Trap, Heal beam, Arcane Enigma, Bullhorn Swarm
and Blue Blazes all have either too low of a risk, too high of a reward, or both, pretty much allowing them to be spammed.
Characters: Chomper, Super Brainz, Deadbeard app feel underpowered. Nightcap, Sunflower, Rose, Acorn/Oak, Cadet/Station, and Snapdragon are all op, Simple.
Chomper/SB: Bad hit detection makes them feel limited, and if the enemy sprints, they don’t have many options.
Sunflower: My main problem isn’t her healing rate, but the fact the she can attack while doing so.
Nightcap: Double jump, big projectiles, Shadow Sneak, and a small hitbox all make her a pain to deal with.
Snapdragon: His abilities are able to be spammed with no consequence. His damage is fine, but his range is too far.
Rose: Arcane Enigma allows her to escape too easily. Her dps is too high to be a support.
Cadet/Acorn: The Transformation abilities need cooldown. If they teamplay is successful, vanquishing them is almost impossible.
TTK and Teamplay: If you don’t stick with your team, you’re at a massive disadvantage. This is not good for people you play lone-wolf.