Forum Discussion
I imagine if they ever make legendary upgrades that change abilities, engineer could have his turret replaced with a support drone he could apply to a single target but then It'd feel like an unmanned wizard co-star (shootable, attacks, applies buff.) The issues I have with the turret is that if I intend to support my team with it, I have to place it out of the line of fire because the buff is more valuable that the turret's damage and the red aura draws attention to the group, endangering them and speaking of which if the turret is coordinated properly and several people are grouped around it, your just grouping them up for aoe attacks. While it is the proper play in such a situation to use said aoe attacks, every plant except sunflower has a way of attacking groups so it does seem rather easy to counter turret support. I actually never really thought about his turret not affecting him I think ould ork since his primary is quite solid by itself.Another thing that no one seems to talk about when looking at engineer is how his bullhorns target vanquished enemies so they often get wasted and making it a bit less rewarding to use the stun as a finisher.
As for healers, I've mentioned this before but scientist is the much better healer imo because his healing hose not only because it heals an infinite number of zombies but it also applies a healing overtime so a good scientist knows when to just tap someone to restore their health. His sticky ball can also fly a really far distance to heal someone, well it should but it's broken and doesn't heal the zombie its stuck to half the time plz fix. Sunflower on the other hand is stuck healing one plant at a time with her beam and while sunny side heals her up fine it just doesn't heal multiple plants enough to make a difference because of the limited sundrops being dispersed among multiple plants. Not really gonna bring up steam blaster because thats just beating a dead horse and the other healer weapons are fine
As for rose and wizard, they're fine for the most part, I think jinx should do something a little extra like highlight targets. Biggest problem I have is the kamikaze wizards doing alot of damage with spell disaster. Maybe reduce to damage to 70 or make it stoppable by empeach, not a big concern though. I also think he has alot of accuracy and damage with his primary for a support but given his options and how he feels in 1v1s and at close range he's fine in that regard.