Forum Discussion
@Iron_Guard8 I have the exact same problem with Engineer. He feels too much like a defense character and he isn't a good enough support.
Here are my design issues with the character.
1. Engineer has a get out of jail free card with Double Time, making it less focused on supporting and more on selfish use.
2. The turret feels too strong. it has no build up time, fairly good range, fairly good damage, too much accuracy, and can watch Engineer's back without much skill involved.
3. His main support ability feels to lackluster when it actual comes to supporting. The boost isn't that effective on that many characters, and the range is not that big, so not that many zombies can use it. It is made to be used more selfishly.
4. His primary fire does very high damage, which has its negative qualities mostly removed when camping by a turret. Again, rewarding selfish players.
Now I think there are many ways to resolve this issue, but I do not think we should resort to excluding Engineer from his own boost. I think Engineer needs a rework/major tweaks. This is less due to him being unbalanced, but moreso for how he is played. Although I think larger aspects should be looked at first, damage dropoff, differing speeds, etc., Engineer should be a balance priority along with the enjoyment and balance of other support characters.