Forum Discussion
- 6 years ago
@Shadowphinx101 I agree. Those maps are way better than these ones.
- 6 years ago
I think they just need to focus on tt as a whole. Some points are way too open and don't flow. Some are one-sided. Pls could we have old maps. I mean they could just do what they did with walnut hills, or even if we have it as a weekly mode (with all the new classes) because it makes for a more dynamic experience. The maps were massive and really adventurous, and I loved all the designs
- 6 years ago@Shadowphinx101 They can't do that because BFN graphics are different it's not like how Wallnut Hills is in GW2. But yeah, day and night and evening versions is a very good idea
- 6 years ago
Bringing the gw/gw2 maps back wont work gameplay wise.
The gw1 maps are way to open and without falloff you would just randomly die from a mile away and with falloff, snipers would dominate the maps, with flankers not having any viable way to approach them.
The long range classes in gw1 wherent really snipers, since most of them couldnt burst you down in two shots. BfN sniperdesign is fine, but maps need to have flanking routes and limited sightlines so that they dont dominate.
(This is a issue regardless of falloff exists or not)
Gw2 Turf maps have the same issue, with the only difference being that they overuse the colour purple.
So the maps wont work in bfn without a redesign.
- 6 years ago
Recently I feel that in 1st - 3rd points, defense team became easy to win.
I think it is good change, if it is not my misunderstanding.