Forum Discussion
I think, in Loggy Acre's 1st and 2nd points, zombie team has too much advantage, even if there is no steam blaster.
Cargo's proceeding speeds are too fast.
And routes between 1st point and 2nd point are too narrow, so in 1st phase zombies can block plants easily and in 2nd phase plants can block zombies easily (latter will almost only winning way for plants).
Also, in 1st phase, it is almost only way to win for plants to vanquish zombies near zombies's respawn area.
I want an extra way to pass for characters who can high jump ability (for example, pea shooter, foot soldier, and drones) between 1st and 2nd point, and want to get cargo's moving speed slow.
I would also like to experiment with the end objectives. For example, on Turning Point, it is really helpful for rose to use her enigma to help her allies to the objective. But I feel like the zombies have no such incentive.