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Its the worst map in the whole series!
- 6 years ago
Popcap worked too hard on Tourist Trap Island so it became buggy.
- Iron_Guard86 years agoLegend
The only map of any mode between the 3 PvZ shooters I actually dislike is Time Park in GW2, at least in most modes as one team would just camp one section and make the matches very tedious. That being said, the TT maps in BfN are my least favorite of the lot. Preserve Pastures is my favorite of the group so far, but GW1 and 2 have better maps overall.
BfN TT maps aren't as exciting or silly as the previous games, even if they do have their own charm. I do like that they only have 4 points as that means the matches can be shorter, I love Main Street from GW1 but it has 7 total points so can be a long match. At first I wasn't happy with the smaller number of points but in practice in means they can make the maps go faster and hopefully make more maps over time.
Tourist Trap Isle is a good map but the end game is not as good as we have elsewhere, I especially loved the end game on Moonbase Z with the space balls even if it could get a bit too sniper/camp happy.
I would love for them to update the old maps to the new textures and more open spots to allow the big characters to function on those maps. Daisy Drive is an homage to Suburban Flats and other references exist in other maps but some of these old maps have a lot of love in the community and it would be nice to have them brought forward to BfN.
While we're at it, I also miss something pretty minor, but I really liked in GW1; when the G&G match was over (GW1 only had G&G so wasn't called TT back then), there was an animated map that placed the gardens and graveyards on it based on the current map so instead of the generic end scene like we had in GW2 and BfN, it added a little individuality to the event and was a nice touch. For those that haven't played GW1 or don't remember, like this:
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