@FelipeGames2000 wrote:
Since Trouble in Zombopolis: parts 1 and 2, the Turf Takeover maps recieved some changes. But these "changes" are making the game impossible for the attackers. So I'm here to say what the last base of those maps needs to make them completely balanced (in my theory)
Seeds of Time:
Decrease the Bootering Ram time to activate it by 3 seconds
Increase the Bootering Ram main speed (to match how it was in older versions)
Adds some pots to make some defenses in Dark Ages
Adds 2 giant Crystal Guardians in the top of Rose's Castle (similar to those Rocket Bots on the Zomburbia wall)
Great White North:
Actually, this place is fine, for now.
Moon Base Z:
Adds some Build-a-Bots to the Space Thingy
Disables the Space Ball Tubes to self destruct itself
If the Space Ball Tubes are not destroyed, the zombies will get 1 point per 15 seconds
Zomburbia:
Adds some Build-a-Bots on the Graduation Party
Zombopolis:
Decrease the Batery health by A LOT!
That's all what the maps need to be okay (in my opinion).
Thanks for everyone who readed this and please, check out my 2 other posts here
Game ideas
Characters balancing
Please do not make Zomburbia any tougher than it already is. The plants need help there not the zombies. The second, third and fourth cap points are so tough I was okay with the party actually being easy because it's so much fun to do and it's my favorite "win" animation in the game.
I agree with battery health in zombopopolis battery way too much, I wish popcap had play testers because I am convinced they do not.
Moon Base Z is actually the most balanced map in my opinion. (Im not saying it's perfect) but this is a map where I say I go 50/50 on as attacker or defender. I would like them to leave this one as is.
Great White North I think the first cap point is very hard for the zombies to take, probably too hard but I think it has less to do with pot placement and team balance and more to do with how the terrain in that map heavily favors the defenders. I also think the cap point with the giant tree is hard for attackers and I think the point with the log cabins is hard as well. I can't remember the order off hand though.
Seeds of time needs so much help, I feel bad for the zombies in this map, they have no chance of winning it. The first point is a freebie but after that it's a grueling slog for each point capped. And the last objective is pretty much impossible. Seriously that second cap point is a literal meat grinder for the zombies (dino land).