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Anonymous's avatar
Anonymous
9 years ago
Approved

Turf Takeover maps balancing features

Since Trouble in Zombopolis: parts 1 and 2, the Turf Takeover maps recieved some changes. But these "changes" are making the game impossible for the attackers. So I'm here to say what the last base of those maps needs to make them completely balanced (in my theory)

  • Gardens & Graveyards

Seeds of Time:

Decrease the Bootering Ram time to activate it by 3 seconds

Increase the Bootering Ram main speed (to match how it was in older versions)

Adds some pots to make some defenses in Dark Ages

Adds 2 giant Crystal Guardians in the top of Rose's Castle (similar to those Rocket Bots on the Zomburbia wall)

Great White North:

Actually, this place is fine, for now.

  • Herbal Assault

Moon Base Z:

Adds some Build-a-Bots to the Space Thingy

Disables the Space Ball Tubes to self destruct itself

If the Space Ball Tubes are not destroyed, the zombies will get 1 point per 15 seconds

Zomburbia:

Adds some Build-a-Bots on the Graduation Party

Zombopolis:

Decrease the Batery health by A LOT!

That's all what the maps need to be okay (in my opinion).

Thanks for everyone who readed this and please, check out my 2 other posts here

Game ideas

Characters balancing

10 Replies

  • > If the Space Ball Tubes are not destroyed, the zombies will get 1 point per 15 seconds

    Not needed considering the space ball bubble destroy itself anyway. Plus it would almost always give a unnecessary lead to the zombie team unless plant are super quick at destroying it.

    Why requesting more pot/bot in those specific place too.

    Rest of the charge are fine.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @Boolerex

    The Space Ball Tubes self destruct itself? Ok then

    Moon Base Z:

    Disables the Space Ball Tubes to self destruct itself

    OK. Back to the answers.

    The Pots and Bots to those maps are because:

    Seeds of Time: With those changes, the Bootering Ram will be (possibly) unstoppable again (even with the Crystal Guardians)

    Moon Base Z: Everytime the plants reach the Space Thingy (last base), they always win. I mean, everytime I play online, the zombies lose, so when that happens when I'm a zombie, I start thinking "I'm doomed. WHY THERE ARE NO BOTS HERE?"

    Zomburbia: The same thing that happens to Moon Base Z happens to Zomburbia. From every server I play, that is.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @FelipeGames2000 wrote:

    Since Trouble in Zombopolis: parts 1 and 2, the Turf Takeover maps recieved some changes. But these "changes" are making the game impossible for the attackers. So I'm here to say what the last base of those maps needs to make them completely balanced (in my theory)

    • Gardens & Graveyards

    Seeds of Time:

    Decrease the Bootering Ram time to activate it by 3 seconds

    Increase the Bootering Ram main speed (to match how it was in older versions)

    Adds some pots to make some defenses in Dark Ages

    Adds 2 giant Crystal Guardians in the top of Rose's Castle (similar to those Rocket Bots on the Zomburbia wall)

    Great White North:

    Actually, this place is fine, for now.

    • Herbal Assault

    Moon Base Z:

    Adds some Build-a-Bots to the Space Thingy

    Disables the Space Ball Tubes to self destruct itself

    If the Space Ball Tubes are not destroyed, the zombies will get 1 point per 15 seconds

    Zomburbia:

    Adds some Build-a-Bots on the Graduation Party

    Zombopolis:

    Decrease the Batery health by A LOT!

    That's all what the maps need to be okay (in my opinion).

    Thanks for everyone who readed this and please, check out my 2 other posts here

    Game ideas

    Characters balancing


    Please do not make Zomburbia any tougher than it already is.  The plants need help there not the zombies.  The second, third and fourth cap points are so tough I was okay with the party actually being easy because it's so much fun to do and it's my favorite "win" animation in the game.

    I agree with battery health in zombopopolis battery way too much, I wish popcap had play testers because I am convinced they do not.

    Moon Base Z is actually the most balanced map in my opinion.  (Im not saying it's perfect) but this is a map where I say I go 50/50 on as attacker or defender.  I would like them to leave this one as is.

    Great White North I think the first cap point is very hard for the zombies to take, probably too hard but I think it has less to do with pot placement and team balance and more to do with how the terrain in that map heavily favors the defenders.  I also think the cap point with the giant tree is hard for attackers and I think the point with the log cabins is hard as well.  I can't remember the order off hand though.

    Seeds of time needs so much help, I feel bad for the zombies in this map, they have no chance of winning it.  The first point is a freebie but after that it's a grueling slog for each point capped.  And the last objective is pretty much impossible.  Seriously that second cap point is a literal meat grinder for the zombies (dino land).

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @the_jeremy823

    Sorry, but this post is only to change the last base "minigame" of those maps. I have no idea of what to do in the other capture points. ☹️

    Also, everytime the attackers get to the Space Thingy from Moon Base Z and the Graduation Party on Zomburbia, they always win. I mean, I never saw the zombies successfully defending those places on the online mode.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    I guess you are more lucky than me, I have only made it to grad party twice since the last patch and lost both times ☹️

  • Seeds of Time is far too difficult for offense when at the part to arm the Bootering Ram.

    Zomburbia seems fine to me, you just got to defend the Gallery (which is usually the best strategy to win this unless you guys are dealing with Peashooters spamming Bean Bombs)

    Zombopolis is fine, the battery did need more health from Peashooters spamming Bean Bombs. I managed to win this easily by using the catwalk in the battery room.
  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    The Dark ages potted plants and the giant Crystal Guardians is because, with those Bootering Ram buffs I did, will make the game easy to the attackers

    Zomburbia is because I never saw the zombies winning on online mode... I mean, not from every server I played online


    Zombopolis battery is because now this thing has A LOT OF FREAKIN HEALTH AND IT'S ALMOST IMPOSSIBLE TO DESTROY IT!!!

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved
    Great white north first cap point is hard for offense. One reason is because half the team is pirates, foot soldiers and super brainz trying to snipe from the spawn point on the ice mounds. If everyone pushes the plants back and protects the engineer then zombies have a better chance of capturing.

    I will stand in front of you blocking your shots if I see you trying to snipe there.
  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @BossOfTheSause

    Sorry, but this post is only to change the last base "minigame" of those maps. I have no idea of what to do in the other capture points. ☹️

     

    Also, I only snipe because nobody helps me to build a damn teleporter. ¬¬

    Me: YOU WANT TO CAPTURE THE POINT OR WHAT?

    Random zombie: What is what?

    Me: -.-

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