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@cmh05171 wrote:
I found out that apparently archeologist is meant to be basically a sniper varient for scientist I guess. It would be nice if that was stated more clearly in the game.
A sniping variant is closer to astronaut,I see archeologist more as a attempt to be viable at close and long range but he end up bring bad in both.
Electrician is just popular in TT because it one of the few good electric variant and those are good in here due to plant pot or weed. Engi are rather rare otherwise expect for TP.
Also rock pea is pretty much berry shooter with the added benefit of having more health. There nothing that compared to citrus cactus though.
Edit: Also I forgot to comment the main post derp:
Most of those change are good and something I would expect to see in the next patch note,there some stuff that don't need change though like agent pea and rose hp buff, as well as a tad overnerfing electrobrainz. Also cosmicbrainz don't stop charging his punch if he jump. It just a tad bugged in a way that it show you punching while jumping while he actually still continue charging it.
I would also prefer if gravity grenade get his radius reduced instead of his cooldown as it already long enough.
Health station and stun grenade/mine don't need a buff neither, health station is already a very good abilities and the down-time of it is part of his weakness while stun grenade/mine already stun long enough imo.
the archeologist does 33 damage at close range because it has a shotgun like effect so it's not that bad at close range
- Anonymous10 years ago
Yeah I do say the archeologist is somewhat decent, however it never really was clear what special atrribute he has. All that the stickerbook says is he fires gems and coins. Even from GW I never really was able to figure out what his unique atrribute he had. Astronaut I understand as being like a sniper scientist in a way. I just am stumped about archeologist that makes me unsure where he is as a scientist and if there is something that I am missing. Also I don't know if I'm the only one wanting the three shot mechanic for cactus coming back, but I think it would be nice for it to make a return.
- 10 years ago
@cmh05171 wrote:Yeah I do say the archeologist is somewhat decent, however it never really was clear what special atrribute he has. All that the stickerbook says is he fires gems and coins. Even from GW I never really was able to figure out what his unique atrribute he had. Astronaut I understand as being like a sniper scientist in a way. I just am stumped about archeologist that makes me unsure where he is as a scientist and if there is something that I am missing. Also I don't know if I'm the only one wanting the three shot mechanic for cactus coming back, but I think it would be nice for it to make a return.
@cmh05171 His characters special ability is like the Sun Pharaoh their bullets are well designed for Clipping headshots they are very thin flat pellets so they don't splash against the top of roofs or rocks or whatever the enemy hides behind
- 10 years ago
@gglolm80 wrote:
the archeologist does 33 damage at close range because it has a shotgun like effect so it's not that bad at close range
Yeah it have a shotgun splash,but it fairly weak (15 damage) and generally won't kill stuff fast enough before they kill you.
- Anonymous10 years ago
unless if you hit the main shot with it also which will do 33 dmg and combined with the nice firerate it's pretty good
- Anonymous10 years ago
@cmh05171 i ddn't mention them because basically i never played those classes or variations.
I just give my suggestion based on my experience. I ddn't had much time to play Alien Flower or Commando PeaShooter, so i can't give a good feedback or suggestion about them.
If you want to discuss about some other suggestion feel free to join the topic.
So we have aline flower and commando peashooter, how would you buff those?
Maybe Alien flower some fire ratio and Commando Peashooter some increased damage?- 10 years ago
Alien flower just need a faster DOT like park ranger have. Altrough I don't think she need a buff at the first place but wharevar
Commando pea either need a damage buff or fire rate buff.
- Anonymous10 years ago
park ranger's gas cloud is op imo i can tear up citrons since they are usually still the gas also ignores shields.
- Anonymous10 years ago
So from playing alien flower she shoots a one shot that bursts on impact like peashooter. When the shot lands it leaves a mist of spores that is supposed to damage zombies when they walk through it like a mini zombie stink cloud in a way. The problem is the spore mist doesn't really do anything it just does 3 damage when someone walks through it. When they first released alien flower the devs said that she could shoot spore mists as "traps" for the zombies to walk into around corners. It isn't much of a trap if you can see through it and only does 3 damage. What I think would be a cool change is it does a little damage but it has a effect like hypno shroom that alters your vision so it becomes disorienting. That way zombies don't just walk through it like it is nothing. As for commando pea he just doesn't output enough damage with his rapid fire. He either needs damage buff or maybe just maybe larger clip so he can jump around keeping constant fire. Since at the moment he stands, he is like archeologist, fast fire rate with not enough firepower where most of the time you will die if you don't catch the enemy by surprise.
- Anonymous10 years ago
@cmh05171
Interesting...i add those to my thread...
What about instead of Fire Ratio on Alien Sunflower? Bad Idea? Op?
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