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Both peashooters with sombrero bomb and corns with BBB can level up faster than light. Private herbal assault, zomburbia, no plant team and cosmic overload for zombies. After taking out the turrets, hyper or husk hop to cap point, face the wall and wait until you're down to 20 health. Pop out bean or BBB against the wall. The idea is to time the bomb to go off right after you've been vanquished. Rinse, lather, and repeat. The XP is unreal, about 10 minutes (2 games) per prestige.
I only did this for law pea and mob cob, both of which I hated playing. I would have preferred to do party corn to good old fashioned way, but I thought I only had one day to get him and party brainz done.
@pandareno1999 wrote:Private herbal assault, zomburbia, no plant team and cosmic overload for zombies.
Ha, nailed it. Anyway, I don't think its cheap because it uses the game's natural features. Unlike killing a stationary second player, this method uses AI to level. It really isn't a secret that playing against AI is better exp than multiplayer matches. (Unless you are very skilled) Shoot, pick a class and mode (excluding ops) I can get 400+ score per minute against AI.
What I have come to realize is, as long as you play to a classes strengths just about anyone can get "unreal" experience. This set up for example highlights the explosive power of the pea and corn. But, it also works well for All-Stars, Super Brainz and weirdly some Chompers. All have some form of explosion that vanquishes many AI at once. But, it doesn't end there. Scientists and Sunflowers specialize in reviving. Under the right circumstances the amount of revives can give craaaaazy experience. Engineers specialize in AoE damage. Cacti, Soldiers and Pirates are skilled snipers.
My point is, I don't see this set up as cheap because almost every class has the ability to get rapid exp in Solo or Private matches. (Some even exceeding pea and corn.) To call this cheap would imply all exp in "single player" is cheap and that is simply not true. I am super grateful that GW2 has this option for when I get frustrated with live humans. It is much less stressful and more relaxing while still accomplishing something. In the end I commend the decision to make exp from vanquished AI 50 instead of 200. But, I would be very upset if other exp were also altered.
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