Untrickable Tweak Suggestion
I just have a quick suggestion to the devs(if this is seen by them) as to how to tweak the untrickable rule.
I think it should be changed so that AOE effects(one's that don't technically target a plant/zombie, but rather all plants/zombies) don't trigger the untrickable ability. That way cards like Z-mech super or chickening will be able to do damage through untrickable plants.
Many players are very confused with the rule as it stands, in part I believe because they had played magic the gathering in the past, where there was a similar ability called hexproof. The only difference was that hexproof minions could be killed by AOE effects.
Just something to think about, I personally don't really like how parasol zombie and jurassic fossilhead are dominating the zombie side of the game right now. Same with umbrella leaf but at least the leaf itself isn't untrickable.
What do you guys think?