Forum Discussion

TheSprinter85's avatar
4 years ago

Upgrades Discussion: Chomper Upgrades!

Welcome to the upgrade discussion post for Chomper!

Unique Upgrades

Face Bite (1 upgrade point): Your Chomp deals 30% extra damage to enemies if you hit their face. This is great if you engage in close range encounters often. Just be sure to aim for the enemy's head to make full use of this upgrade. This upgrade will not work for your Slobber Shot weapon.

Halitosis (3 upgrade points): Your Slobber Shot will deal additional splash damage at the area where it lands. Depending on where an enemy is, they can take 5-9 damage from this. This is useful if you want to deal extra damage to your enemies with your Slobber Shot or to negate enemy regeneration, or even for dealing damage to grouped enemies. You deal extra damage on direct hits with Slobber Shot as well, an added bonus. This upgrade will not work for your Chomp weapon.

Chomp Thing (3 upgrade points): It takes much less time for you to start regenerating health naturally. It only takes 30% of the normal time before you begin to regenerate naturally, or you will begin to regenerate 70% faster. This is useful if you want to stay in fights for longer, or if you want to get back into fights sooner with less delay. This does not directly affect the rate that you physically regenerate, but your regeneration will begin sooner.

Mastication (4 upgrade points): When you vanquish an enemy using your Burrow, you digest them 60% faster, or it will only take you 40% of the normal time to digest an enemy. This leaves you vulnerable after you eat someone with Burrow for much less time, reducing your chances of being vanquished during this time. If you are trying to survive after eating enemies, stay with your team and try out this upgrade.

Unique Ability Upgrades

Spikeweed

Vampire Spikeweed (1 upgrade point): Whenever a Spikeweed that you have deployed successfully snares an enemy or if an enemy destroys it, you gain 50 health. You are able to gain overhealth this way using this effect if you were at full health. This is great for improving your survivability and for gaining extra benefits from your Spikeweed.

Symbiosis (2 upgrade points): When you vanquish an enemy with Burrow, at your location, you automatically create a single or multiple Spikeweeds, randomly but guaranteed, for free. You will create at least 1 this way each time with this effect. Each Spikeweed created this way will last 90 seconds before disappearing on their own. This will assist you in generating Spikeweed much more efficiently.

Burrow

Hotrod (2 upgrade points): When you vanquish an enemy with your Burrow, you move 55% faster for 5 seconds after you have got the vanquish. The speed penalty is also removed while you are digesting the enemy. This can be good if you like to eat your enemies, then want to get away and try and get more vanquishes or escape without being vanquished yourself.

Well Fed (3 upgrade points): Moving slow or not moving at all while you are using Burrow, can up to double the duration, if done during Burrow. This is good if you want to wait out an enemy, or if you intend to stay in Burrow for longer at the cost of speed. Take it slowly and sneak up to your enemy for better results.

Grody Goop

Upset Stomach (2 upgrade points): Grody Goop lasts for 12 seconds now instead of 10, which could be really useful, as you can deal even more damage to your enemies during this improved time. This can be really useful when you are up against groups of enemies in general, to deny area for longer, or to make it easier to vanquish enemies with less health and weakened enemies.

Dirt Bath (3 upgrade points): When you are in Grody Goop, you now move 20% faster while in it, as well as your attack speed with Chomp and Slobber Shot being increased by 20% alongside. These effects additionally remain for 5 seconds after you exit the Grody Goop. This is good if you can catch enemies and yourself in it, as you can vanquish them with ease. You can simply throw Grody Goop on yourself to buff yourself, if you prefer.'

Well, here lies the upgrades for Chomper! A handful of upgrades here will make your Chomper much more powerful during fights, while others may help in specific circumstances or situations. Some of the upgrades could be used well to eat your enemies and get away without being vanquished, or simply to help you stay alive while digesting your yummy enemy. It better be yummy anyway. You may even be able to make use of upgrades that aid you outside of combat or in between fights, powering you up even when not currently in combat or when trying to heal.

6 Replies

  • @TheSprinter85Face bite: makes you stronger if you hit the head. Kind wierd since the chomp was buffed to 40 damage in bfn so this upgrade allows him to three shot a lot of people.

    Hailtosis: lets mke chompers stupidly powerful range attack and give it the ability to two shot deadberd from across the map becuse that's balanced.

    Chomp thing: look what they did to my sweet little boy.

    Mastication: digestion upgrade that's it.

    Vampire spikeweed: the ability was better in every way. Why does chomper get an ability that deals 100 damage and heals him but recievs no visual changes. F this upgrade.

    Symbiosis: never really found this useful since spikeweed in Bfn stick out like a sore thumb and if you're eting around other zombies you're playing chomper wrong to begin with.

    Hot rod: how am I suppose to tell they have this again? There's also no downide to using this unlike the variant.

    Well fed: remember how gw mde the burrow meter go slower if you didn't move? Well popcap doesn't. Chomper in bfn also kicks up didt regardless of if he's moving or not so this upgrades kinda garbage. Why does popcap think removing basic features mechanics and adding them back is worth an upgrade, same with bean bombs going farther?

    Upset stomach: not much to say here.

    Dirt bath: I can imagine this being an annoying combo with the upgrades listed above. Another problem is just once again how do I knkw a chomper has this is especially since he keeps its effects 5 seconds outside of goop.



    Chomper really highlights the problem of upgrades telling your opponent jack squat as you didn't know he was suddenly gonna move faster, regain health, have his aoe last longer, or two shot you from across the map.

  • For GW veterans, BfN Chomper is an odd bird. I really liked it at first, as it felt less hung on the burrow/chomp system that causes so many suicide Chompers in the 2 GW games, but it has other issues. If any character needs some kind of redesign/serious look, it's Chomper.

    Face Bite: I like this one. It would be nice for a GW game too if they took away the auto-chomp when behind a zombie to encourage more biting and less swallowing.

    Halitosis: While not a huge fan of BfN's idea to make almost everyone, including Chomper, a sniper, this upgrade does work. If they reworked it to be more of a midrange weapon when enemies are staying out of your melee range, like give it a drop off so it can't go all that far, this would fit the character better and avoid the sniper plague in BfN.

    Chomp Thing: This is one of those upgrades in BfN that tries to emulate a variant from the GW games. It's not bad but removing a variant with it's own look and weapon, and this having no indication that you have it, makes it less than ideal.

    Mastication: This is also present in GW and GW2 although under various names between those 2 games. This one is very useful, as the worst part about devouring zombies is how vulnerable it makes you, and that vulnerability is where suicide Chompers come from.

    Vampire Spikeweed: @stukapookawill most certainly bring up his disdain for this one when he posts here! I'm fine with this being an upgrade with the appropriate cost, but spikeweed in BfN is terrible and it should have a visual indicator to make it distinct and to add to the little touches that we love in the GW games in the first place.

    Symbiosis: Great idea to be sure, but they shouldn't be temporary, at least not with how bad spikeweed is in BfN. If they made spikeweed more effective and less of a mere annoyance, this could be a solid ability.

    Hotrod: My favorite Chomper variant from the GW games that they made into an upgrade. Again, no visual or audio cues so while I love the variant, the upgrade is a letdown.

    Well Fed: This one more or less reflects the inherent burrow functionality from the GW games; holding still while burrowed uses far less burrow meter. To me, this just points out how much they altered Chomper for BfN. To be fair, Chomper has always been an oddball, when they added graveyard Ops and more PvE in general in GW2, notice that the AI Chompers can't swallow you in these modes, although the bots in private matches still can. This massive difference shows how hard it is to make the character work.

    Upset Stomach: Grody Goop is an ability I really liked when I first started playing BfN as it made Chomper more of a team player instead of a solo menace/suicide bomb like he often is in the GW games, but then they overbuffed goop and now it's a menace, especially to Imps,. while spikeweed is still awful. As an area denial weapon, it's a fine idea and I enjoyed it a lot before they made it too good.

    Dirt Bath: This one isn't all that useful as you have to stand in the goop, which you tend to launch at a distance usually to stack its powerful effects with your long range slobber shot. As an idea, it's fine, but in practice, it's not all that great.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8The idea of a critical hit like bite hitbox for chomper is actually a decent idea since like you say it encourages just vanquishing rather than swallowing.

    I think they should just stick to more ideas like yeti or chomp cannon for ranged options as no one really has a problem with them.

    Tbf to the AI chompers in graveyard ops not swallowing you is meant for balance as having your entire zombie team instakilled on wave 6 doesn't make for very fun or balanced game play while private play is meant to be like multiplayer so it makes sense.


    Chompers always been an odd ball. They need to give him the back chomp aim rework and i think he would function really well then. If they bring back things like grody goop than they need to make it an alt that's not as oppressive. Better hit detection on burrow swallows would be great as that's something every game suffers from.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @stukapookaYeah, them making Chompers not able to instakill you in Ops and other PvE is exactly that it would be awful to get oneshotted to them like that, and that is a large part of why Chomper has always felt weird; needing such a huge change, and being the only character that does (barring fully charged snipers in BfN against some characters) need such a change speaks volumes.

    Hit detection has issues in all 3 games, we just notice it more in BfN for melee characters as it happens to them the most, although in GW2 you'll see that 'burrow displacement' thing a lot.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 He's still a pretty challenging enemy in pve as he often burrows tlwards you safely then goops you and chows down which is pretty deadly in hard or up.

    I get your point about the changes though and the fact that bfn snipers couldn't even get one charge levels is pathetic especially when tf2 and overwatch training bot snipers still one shot to try and teach you to respect sightlines.

    Swallow chomps got the worst hitdetection in gw2 and it shows. Normal superbrainz and chomp chomper are such a pain to play in Bfn as melee fighters and you're far better off spamming there ranged abilities.
  • TheSprinter85's avatar
    TheSprinter85
    Hero
    4 years ago

    This character has quite a few upgrades that are taken from Garden Warfare 2 variants and alternate abilities. While I do not mind this too much, it still feels like a ripoff. The upgrade system was supposed to replace variants in this game, although replacing variants with a single upgrade does not exactly seem like the best move. I have mixed feelings on this, so cannot say much about this to be honest!

    Some of these upgrades require some setup to execute, for instance the Dirt Bath upgrade requires you to use your own Grody Goop to receive the boosts, although you do get the effects for an additional 5 second boost after leaving it. The Face Bite upgrade only applies when you use your primary weapon and the Halitosis upgrade requires you to use your secondary weapon. You must eat an enemy to create Spikeweeds with Symbiosis. Plenty of the upgrades require you to successfully digest enemies and survive to get full benefits from. These upgrades can prove to be useful, although it could be hard to use to their full potential in some matches.

    On the other hand, though, there are some upgrades that provide great benefits at almost no cost, a great example being the Vampire Spikeweed. I mean why would you decide whether you should have healing or damage, when you can have both? All that for 1 upgrade point, and you can give yourself overhealth too. Seems really good to me! Some of these upgrades seem in a weird place right now, some of these upgrades should be easier to make use of, although should most likely cost more upgrade points to use as the upgrades could become too powerful otherwise. For instance, gaining a speed boost with the Hotrod upgrade after a Burrow, even if you do not digest an enemy, seems like it could work to me, but it should cost more upgrade points to use if this was the case.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,825 PostsLatest Activity: 5 days ago