Forum Discussion
Iron_Guard8
4 years agoLegend
@stukapookaYeah, them making Chompers not able to instakill you in Ops and other PvE is exactly that it would be awful to get oneshotted to them like that, and that is a large part of why Chomper has always felt weird; needing such a huge change, and being the only character that does (barring fully charged snipers in BfN against some characters) need such a change speaks volumes.
Hit detection has issues in all 3 games, we just notice it more in BfN for melee characters as it happens to them the most, although in GW2 you'll see that 'burrow displacement' thing a lot.
stukapooka
4 years agoLegend
@Iron_Guard8 He's still a pretty challenging enemy in pve as he often burrows tlwards you safely then goops you and chows down which is pretty deadly in hard or up.
I get your point about the changes though and the fact that bfn snipers couldn't even get one charge levels is pathetic especially when tf2 and overwatch training bot snipers still one shot to try and teach you to respect sightlines.
Swallow chomps got the worst hitdetection in gw2 and it shows. Normal superbrainz and chomp chomper are such a pain to play in Bfn as melee fighters and you're far better off spamming there ranged abilities.
I get your point about the changes though and the fact that bfn snipers couldn't even get one charge levels is pathetic especially when tf2 and overwatch training bot snipers still one shot to try and teach you to respect sightlines.
Swallow chomps got the worst hitdetection in gw2 and it shows. Normal superbrainz and chomp chomper are such a pain to play in Bfn as melee fighters and you're far better off spamming there ranged abilities.