Upgrades Discussion: Foot Soldier Upgrades!
Hello and welcome to the Foot Soldier upgrade discussion!
Unique Upgrades
Ranger (2 upgrade points): When you are aiming your weapon, you get increased zoom, which means you are more effective in aiming and hitting enemies that are further away. However, you may have some more trouble attacking enemies at closer ranges, if you use the aim your weapon. When in close range, do not bother to aim.
Ammo Thing-A-Ma-Bob! (2 upgrade points): You gain 18 maximum ammo for your primary weapon, meaning that you have a 58 ammo capacity, insetad of the 40 ammo default. This means you can shoot for longer without the need to reload. You are less likely to enter situations where you need to reload during a fight. It is best to reload out of fights still, to make use of your enhanced maximum ammo.
Bottomless (3 upgrade points): Whenever you vanquish an enemy, you gain 22 ammo for your primary weapon. This can allow you to keep firing if you get a vanquish, and you can hopefully get more vanquishes without the need to keep reloading. You can potentially have infinite ammo if you continue to frequently vanquish enemies. Effectively, this upgrade provides an ammo increase, but only on vanquishes.
Rapid Fire (4 upgrade points): When firing your primary weapon in succession, you slowly gain an increased rate of fire until it caps at about a 20-25% fire rate bonus, you stop firing your primary weapon, or need to reload. This can essentially give you a higher damage per second, but shooting in short bursts will not really help as you need to constantly fire your weapon to gradually raise the speed. This upgrade is more effective if you have increased ammo capacity or if you can keep gaining more ammo.
Unique Ability Upgrades
Super Stink Cloud
Smelling Salts (2 upgrade points): When you revive an ally inside of your Super Stink Cloud, the time it takes in order to revive them is reduced by half, or in other words, you revive them twice as fast. Awesome! This means you can use the Super Stink Cloud to revive allies more easily, as well as giving yourself some form of cover during the revive.
Sticky! (3 upgrade points): The Super Stink Cloud sticks to enemies and surfaces now, meaning you can blind enemies to potentially give you and your team a free vanquish, or you can stick it to walls for some interesting bonus uses. This does require some skill though, such as hitting the target directly, and not missing with it.
Rocket Jump
Liftoff (2 upgrade points): When you use your Rocket Jump, it creates an explosion, which damages nearby enemies. Enemies in the inner blast radius take 50 damage, if they are close enough to be hit. If they are close enough to take damage from the blast but are not in the inner blast radius, they will take less damage than this. This is good for finishing weakened enemies or as another way to deal damage with your weapons.
Rocket Leap (2 upgrade points): When you use your Rocket Jump, you travel a further distance forward, meaning you can use your Rocket Jump as a fairly reliable way of movement. It can help when going vertically upwards, but even when heading forward. It will become a useful form of mobility as you can use it often and can use it to enter or exit fights if you feel the need to do either of those.
ZPG
Propellant (2 upgrade points): Your ZPG's projectile speed is increased, meaning it flies through the air faster and can hit your enemies more quickly, and to give your enemies less time to react to it. This can be good for surprise attacks with your ZPG, or if you find a good situation to use it where you would need to quickly utilise it for maximum results. This will be useful when using it from far ranges, or even if you are close.
Shockwave (2 upgrade points): When an enemy is hit by your ZPG, it knocks them away, both backwards and upwards, meaning you can knock them away from you, cancel some abilities or to push enemies around or away from an area. If your enemies are getting too close to you or your team, use this effect to provide distance between you and your enemy. You can do the same to your ally as well.
All the upgrades have now been covered for Foot Soldier! The upgrades are handy for providing additional effects, including damage, on your primary weapon and abilities or for movement. You will find some of these upgrades to be handy during combat as you could restore ammo without reloading, improve your ammo or get more use out of your abilities. You have different effects to choose from that you could add to your primary weapon or abilities.