Variants vs. New Characters
I want to preface this post with the fact that I enjoy variants. I especially like variants for giving each Imp their own unique mechs or variants that try to do more than just add elemental damage or give them extra health for a range/speed penalty. However, I also love the idea of having more brand-new characters too. And had BfN launched with more and added them faster, I believe it would have worked out better. I certainly enjoy the new characters, barring those swarm guys anyway, but going from over 100 characters and variants to 20 that ended up at 23 is part of the issue.
While I’m not part of the dev team so have no inside information, I imagine that the reasons they wanted to add more new characters and remove variants, while having some of the variant’s ideas as upgrades were; to try out new things (like team play characters), to add new abilities, to try to make more use of the extensive PvZ universe and currently unused character ideas, to avoid the intra- and inter- balance issues of the current variants in GW and GW2, and to avoid the issue of several folks only playing the ‘best’ variant of each class. GW1 seems the worst with this, while Brainium Basher players in BfN and Toxic Brainz and detonation characters in BfN can be highly obnoxious, when I played a lot of GW1 over the weekend, I saw tons of Super Commandos and Toxic Peas in almost every match, to the point that one round of Cactus Canyon saw the plant team being 8 peashooters of 12 and 6 of them were toxic! Balancing can of course help with this, but the meta moves as things are changed, and then more balancing tends to follow that, and then again, until the game is no longer actively supported and it remains with the last meta it had, which is why all 3 shooters are where they are now.
I also strongly disagree with the posters that said not having variants was lazy. Making new characters is a lot more work. You have to design their look, make the skeletal frame, make the mesh, texture things, rig them, create their main attack and 3 all new abilities, create voice lines, determine any additional effects, check their hit boxes, and I’m sure I missed something. For a variant, you do have to create their look, texture it, create the differences from the main character, and then test it, but the basic framework for that character is already done. Still work to do on variants, and some take more than others (Imps for example with mechs), but barring Imps/Mechs, not as much as making completely new characters.
By and large, I like the new BfN characters, except the swarm characters. Yes, their kits could be tweaked, and some of the old characters in BfN could face the same treatment (please don’t let Rose and Electric Slide heal in their invulnerable forms in the next game, and please make Engineer more fun again), but their designs, animations, and voice lines are all great and the team has shown that they can be really creative and make some fun designs in all 3 games.
In most games like this, what one would likely call a ‘hero shooter’, any character can be any side, in some games like TF2, both sides are the same, although you can vary it up with various alternate weapons. In the PvZ shooters, things are a little more difficult as the sides have to be kept separate for obvious reasons, but they still have to balance them and have similar roles, even if sometimes radically different. In GW1 the sides were more focused as plants defended and zombies attack, just like the tower defense games. This was made more complex with GW2 and BfN as both sides attack and defend now.
As I had posted on the Reddit, I think had we launched with more new characters and they been added faster, I think things would have been better for BfN than they were. Imagine not only having the 21 we have now (excluding the swarm characters), having Iceberg Lettuce, Berry Brigade, Irradiated Zombie, and so many more, all with new models, new animations, new voice lines, and new abilities. Had the game launched with, say 32 characters instead of 20 and added another 2-6 new ones instead of just 1, in the time frame support we had, that would give us from 34-38 characters, and this would have gone up at least 2-6 more per year so in 5 years of what I perceive as the original plan, we would have had 42-62 brand new characters. That’s a lot of work and a lot of neat ideas for characters and abilities. That much variety, along with the upgrade system, would have had the potential to be even better than the variant system.
Of course, the upgrade system needs an overhaul. I love the concept but some upgrades are just too good, while others are just not that useful. Some stuff really needs to be fixed if the system is going to kept for a future shooter; Brainium Basher is a prime example of that.
So, while I know a lot of people were not happy with the lack of variants, and I get why, because as I said before, I love them too, had we had more new characters and a more balanced and robust selection of upgrades though, I feel that the idea could have worked and satisfied more people. It’s difficult to go from 121 to 20 and then 23 as even if some variants were underplayed and others were everywhere, and the trickle of new characters, only 1 new one while several looked and sounded very interesting, and those 2 swarm characters, certainly didn’t help satisfy those that were used to so many choices. I for one was really looking forward to Berry Brigade, and am still sad we didn’t see it reach release.
I know from my Reddit poll a few months back that variants definitely won out over new characters without variants, although the choice for any as long as we have variety did well. I still think that had we had more new characters that they would have fared better, although the idea of variants of characters is unique to the PvZ shooters, at least as far as I know, and I’ve played several online shooters over the years, so maybe it’s such a huge part of our culture that the next game has to go back to them if it wants to reach the higher player counts of GW and GW2, but I do like seeing them add new characters, and I hate the idea that they can’t shake things up a bit. We don’t want the series to stagnate because we’re unwilling to accept changes, but of course, we don’t want the series to lose its identity either.