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I will make certain to watch this after work, thanks for sharing!
I love PvZ, and while I don't play PvZ and PvZ2 as much as I did, I still play GW2 every day (sometimes not for very long of course), GW1 at times, and still working at that level cap in BfN (btw, I strongly dislike the level cap being raised to gransmaster 5 with no real reason for it to exist barring the grind, I'm mostly playing BfN to show the flag as it were).
If/when we get a new shooter, as the shooters are my focus in the PvZ IP, they have got to handle it better. Not just better than BfN, but better in general. To be honest, I'd have been happy with instead of getting BfN, they'd have just fixed GW2's bugs, balance, hacker issues, and given us more maps and variants and kept the events going. BfN could have worked but so much feels unfinished even now.
A lot of loyal veterans left over how BfN was handled, so a new game is going to want to give them a reason to come back, while keeping those still playing, and even on PC (NA East at least), where the population is apparently the smallest, there are always folks playing. We're hungry for a new shooter that is solid, fun, fair, lacks predatory FOMO and other such business practices, like a zombie hungers for brainz!
- stukapooka5 years agoLegend@Iron_Guard8 Yeah I also kinda lean to the shooter side of the series, like dont get me wrong I think the first pvz game is a downright masterpiece in its own way but the shooters are just more hands on for me.
I'd say the main thing a new shooter would have to do is earn back the fans that left after bfn. A lot of people really just wanted them to update gw2 with gw1 maps and I can't say I blame them, heck I've been playing mods on pc and I gotta say that walnut hills is 100 times better with the newer classes even if there's a few places z mech can't fit he can still function on the map overall and ive never really seen the bots get stuck on it. (I was even thinking of doing a post about the maps forever lost potential in gw2).
A new shooter should honestly drop most of the things from bfn and focus on improving what worked from gw1 & 2 and not gimmicky overwatch style mechanics like sprinting, overheal, and large shields. (A lot of these mechanics were under scrutiny for ruining the flow of combat in bfn)
If the new characters return I hope most if not all of them undergo massive rework because acorn and cadet have all but neutered imp and rule the meta and nightcap is a terrible stealth character in almost everyway (was also thinking of making a post about comparing her role to the team fortress spy and gw chomper).
And the one thing any new pvz game needs at all is MARKETING, MARKETING, and MARKETING!!!!!
I hope this isn't the end of the series and I hope pvz 3 is good but after playing gw2 on pc and remembering all of first starting out in the game, I am only dissapointed more about its current state.- Iron_Guard85 years agoLegend
@stukapooka I love the original PvZ and got it on Steam near its launch so I hear you there too. I did play a ton of PvZ2 but it got so heavily monetized and the battle mode thing had issues and so my interest waned and I haven't played in at least a year. Heroes was actually really fun too but the support wasn't good and it too fell by the wayside.
But just in GW2 alone I have over 2700 hours played now. And while I don't hate BfN like many do, it certainly has a lot of things that hurt it; just off the top of my head there's; Engineer being made a boring class to play and frustrating to fight against on some maps, no damage attenuation with range (drop off), sprinting and jumping out of combat is too easy, healing/overhealing is too good, Ops are too limited and never finished, free roam zones are great until you 100% them, then there's almost zero reason to go back which is a waste of resources and some great visuals, sides are off-kilter as we never got a plant class to match the wizard, but there are more too. So yeah, I want a more GW type game but I don't feel that BfN has no merit at all, and some ideas should be used.
Space Cadet/Station and Acorn/Oak are great ideas but agree they make Imp feel less useful. Right now being a treetop Acorn is still a death sentence as they took the armor away and you can vanquish them just by hitting their Oak if you have any AoE! I really want to keep these new classes, but they could certainly use some reworks and balancing, and get rid of those horde characters! First time in any of the PvZ shooters I'd ask for characters to be pulled!
- stukapooka5 years agoLegend
@Iron_Guard8I feel like torchwood would've been a far better option for a heavy tank class than either oak or citron in bfn. Because its clear they want their plant z mech but can't really get it right.
Poor engineer, he feels like the guinea pig of the og 4 as his drone was taken by deadbeard given that he became the zombies official sniper class in gw2, then he became diet peashooter in gw2 but he still had his overall job in turf remaining, but now in bfn it feels like they really don't know what to do with him is he defense? Support? Demoman? Every aspect of him feels changed because they realized that without teleporters or chomper with constant burrowing and no ranged options to counter with grenades or mines he really has no hardline purpose in the game unlike the other 3 of the gw1 cast who are clearly assault, defense, and medic support respectively easy (the other 3 also got to keep a relatively same version of their abilities while all of engimeers were changed with no alternative abilities like the proximity mine). Poor guy clearly must be going through something with all that weight he put on from gw2 to bfn. He is imo a massive fish out of water with the new system and it painfully shows imo.
Pve is great until you realize every area plays out in the same format and they're disconnected from each other, not all the missions were created equal imo, and that there is no major reward for finishing these modes outside of hats (infinity time while flawed was a great surprise for players who finished pve and rewarded them with new characters).
Oak and station seem good on paper but at the same moment the team play requires players to spam multiple of the same character much like TV head and wildflower
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