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@RockScorpion384 wrote:
@spIash_damageYeah sunflower is quite bad also. I didnt know if it was just me tho so happy to see other people are having issues with her. Scientist just feels so much stronger compared to her when theyre supposed to fill the same role.
Scientist just does so much more damage than her with his shotgun, has insane mobility with his teleports, stronger healing beam since he can heal multiple teammates who stand together while sunflower can only attach to one at a time with hers. Dont get me started on his healing grenade, it can literally make a player invincible when he sticks it to them while SF has her terrible sun bursts that do little healing.
You've literally summed up the entirety of Sunflower's issues. If she's the healing class for Plants, she should rival Scientist and his capabilities. As it stands, she usually gets destroyed by him in 1v1 scenarios.
Her primary fire should be increased 1.5 - 2.5 hp and her healing... just... yuck. Dumb down Scientist healing or fix hers...
@spIash_damage👍 im unsure as to whether overheal is a good idea for this game or not. Atm im thinking it needs to go because its making ttk too long. When oaks are running round with 400 health instead of 300 or superbrainz is coming at you with 300 hp because theyve been overhealed it gets a bit ridiculous. Its also one of the reason why it feels like some of the weaker classes are as weak as they are. When foot soldier is having to hit an extra 10 shots to kill someone of course its going to feel bad to play him. So maybe just removing overheal would help alleviate some of the balance issues
- 6 years ago
maybe nerf the overheal amount or make it so it doesn't stack with the been vanquished multiple times so get more hp perk which i don't know if it actually does that
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