Forum Discussion
I've been avoiding the forums for awhile to avoid people complaining about unnecessary things and being incredibly impatient - but I'm a vet just like you and I can empathize with the things you are saying, so I'd like to address the things that you've mentioned.
I agree that the start was very shaky and I get that this game has a lot of things about it that are different than GW1 but we have to remember, if they didn't add all these things it might as well have been GW1 DLC instead of a new game entirely.
The Legendary characters is something that will come to you in due time, but having rare characters that aren't rare anymore will make them scientifically lose their value. They wanted to give players plenty of bragging rights in this game. With Legendary characters to show off your luck, Party Characters to show off your patience/commitment and Podiums and Publicly viewable boards to display best times/streaks and characters.
As for the chaos I 100% agree that this game has added chaos and they have tried to fix it but I don't really agree with how they went out it. Now with all the extra abilities and explosions, the full lobbies feel extremely chaotic, this was something I felt could have been adjusted with either toning down the Visual Effects a bit or making the lobbies 4 players smaller on the smaller maps. BUT as far as learning, they give you plenty of ways to learn the characters and the game modes without having to dive straight into PvP first so at least they give players a chance to adjust...
I also agree that the balancing with some characters have been shakier than usual but if you look around at a lot of the community feedback you'll see that they have an awful lot of people who feel characters need a ridiculous amount of retuning. I honest feel like they listen to the community a little to intently when it comes to these balances. There are things that people need to learn how to handle on their own, but I've been adjusting with their changes...The Rose Reign was a huge mistake and never should have been, but with her being the only character with homing she will be the hardest to adjust without making her feel useless and/or overpowered. Keep in mind, not all game testers can think about how the community will act as a whole so the final test is usually when these patches are released.
And finally the price of the game being $60...I get that when you receive the luxury of a game being $20 cheaper than a normal triple A title release, you'd expect it a second time...HOWEVER the new game includes twice as much as the first game, if not more. Just because you aren't satisfied with the content does not make up for the fact that the game took a lot more time and requires a lot more power to develop. Lets also remember that we are still receiving completely free DLC which many games to this day refuse to even consider.
All in all I'm sure both Popcap and I would love to see you stay with the game and it's not like the game is completely broken. You can still have fun with the MANY different game modes and go through the excitement of awaiting for the next FREE content. I was a huge fan of the first game and I still can appreciate the second, but the first game wasn't where it was today right after it's release either so it's really best to just roll with the punches until they can mold GW2 into a game we can respect as much as the first. 😃
I agree with everybody's comments except for the Legendary characters. They are unique and not meant to be easy to get. I finally got my disco chomper last night. But I'm pretty close to maxing out on the plants stickers when buying $35K booster packs (I'm done with zombie side).
I was in a game last night when one of teammates was talking on the mic and he said that the unicorn chomper is going to be offered in a DLC. I don't know if he was just talking *, but if any of that is true, it would be absolutely BS on POPCAN's part in doing so. I didn't work my butt off in GW1 to achieve 313 so that others can just purchase it for $5. Again, I think he's talking like he knows it all.
- Anonymous10 years agoI disagree with yalls disagreeing with the legendary dr9ps. I'm incredibly unlucky as have always been in rng based loot. I have somewhere near 40 million coins earned and spent and only 1 legendary hat and 1 piece of disco chomper I'll be maxed lvl in probably about a month or less and it's doubtful I'll complete any legendary in that time.
It's easy to say "these should be ultra rare" because you have them already. For those people who have doubled and tripled your play time and coins s earned though how is that fair for them.
I'm all for keeping legendaries at their current drop rate UNTIL you get all your other possible customisations from packs THEN your legendary drop rate should be increased dramatically.
And while I could never prove it I'm pretty sure alot if not most of the people saying otherwise probably glitches the chest for hours and made millions of coins on that early bug, which in retrospect I kind of wished now that I had. Sad to say but .....- 10 years ago
@ op
I agree pretty much everything - except price. I know it seemed expensive at the time but from the advertising blurb and the obvious quality improvements witnessed in various trailers, GW2 did seem like a massive step forward so the pricing was probably justifiable in that respect. I'm of the belief that if you are going to get a triple A experience out of a triple A game then what you paid for it shouldn't be an issue. After all, if GW2 would have been the outstanding experience that PopCap implied it was going to be then I don't honestly believe anyone on these forums would be talking about what they paid for it - irrespective of other issues. No, price is kind of biased towards personal experience.
The one aspect of particular importance mentioned was that of community input.
What the community wants and what the developers seem to think we want are two entirely different things nowadays. How a franchise evolves is entirely at the discretion of the developers and although we think we have power to make influential decisions we don't - we're just the people who buy the product, have a little moan that it's not very good and buy the next release (albeit in slightly smaller numbers) hoping that it is better than the previous incarnation. That's how the industry works.
Or is it?
Codemasters spent years completely disregarding the community over development of their Grid and Dirt franchise - instead attempting to making a niche product more appealing to a casual audience. A decision that subsequently resulted in five consecutive years of negative profit. Of course, it's just pure coincidence that community feedback during development of Dirt Rally resulted in the company making it's first profit in several years, isn't it ?
CM insisted that the decline was for other reasons...Well make up your own mind on that one.
Core design (remember them?) spent an eternity living off Tomb Raider - spending half their existence making crappy games and the other half using revenue from those crappy games to fund an ever declining. ever more expensive Tomb Raider franchise to the point that people just stopped buying everything Core related full stop.
Instances that affected a franchise in the only way a community can realistically voice their opinions - by simply not buying the product. If PopCap are happy with the way they perceive community concerns / feedback and possible implications of just 'doing their own thing' then so be it, at the end of the day I am quite comfortable with that. As developers you are quite within your rights to move forward in any way you care to choose (you're the one's making the big investments - not us) and likewise, as a paying customer I can analyse my experience of any game and plan any future entertainment related purchases accordingly - it's not a big deal.
- Anonymous10 years ago
I have three things to say/agree on.
1. The Maps are waaaaay bigger and more opened I noticed causing it hard to push up (depending on what map) Im not sure what made them change the layouts from GW1, I wish they would of kept them the same way, dont get me wrong, the Maps are awesome, but they're just too opened.
2. Yes, very very VERY chaotic now, so many flashy things going on, sometimes I have no idea what's going on, or even see what's going on for that matter, and some times, I cant even see where Im getting shot at at times. The game is very flashy and chaotic now.
3. Legendarys are their way of to try to keep you on the game to keep playing and coming back. I think its a little wrong for someone who spent alot of time, maxed over half of the characters out and hasnt even gotten a legendary, or a character, but someone who has been on the game for two weeks already have 5.
I love the game, but my issues with it is, characters need to be nerfed/bufffed/fixed faster, the maps (I kinda got over them now), the chaoticness.
PS. I have noticed alot more people online are using Eletrobrainz and AC Perry, why? Because they see they are OP right now and are taking advantage of it. Yes this is after they released the patch notes to us. Honestly, they should of just gave us the patch notes after they released the DLC to us.
- 10 years ago
@agentevil1013 wrote:I agree with everybody's comments except for the Legendary characters. They are unique and not meant to be easy to get. I finally got my disco chomper last night. But I'm pretty close to maxing out on the plants stickers when buying $35K booster packs (I'm done with zombie side).
I was in a game last night when one of teammates was talking on the mic and he said that the unicorn chomper is going to be offered in a DLC. I don't know if he was just talking *, but if any of that is true, it would be absolutely BS on POPCAN's part in doing so. I didn't work my butt off in GW1 to achieve 313 so that others can just purchase it for $5. Again, I think he's talking like he knows it all.
@agentevil1013 wrote:I agree with everybody's comments except for the Legendary characters. They are unique and not meant to be easy to get. I finally got my disco chomper last night. But I'm pretty close to maxing out on the plants stickers when buying $35K booster packs (I'm done with zombie side).
I was in a game last night when one of teammates was talking on the mic and he said that the unicorn chomper is going to be offered in a DLC. I don't know if he was just talking *, but if any of that is true, it would be absolutely BS on POPCAN's part in doing so. I didn't work my butt off in GW1 to achieve 313 so that others can just purchase it for $5. Again, I think he's talking like he knows it all.
"Easy to get" Not to be rude, but you idiots that keep saying that are getting on my nerves. There is no skill based way to get the legendary characters. You didn't earn any legendary piece you got. You were just lucky it popped up in the package you opened. No game should be locking me out of specific characters so there's some false sense of longevity in the game. If I maxed out all my Super Brain characters, why shouldn't I be rewarded with his legendary hat and character pieces? Is that not possible? Or do I have to play game after game after game after game, opening 15k packages just hoping I get one toxic brainz piece. I want to play with someone new, but nope, we gotta have "super rare characters" that nobody can ever use because there are 70 million gemmed customization pieces you need to grind through just to slightly increase your chances of getting a legendary character piece.
All you people that keep saying, "Oh no, it's fine. It's just super rare and it wouldn't be special if everybody had these characters" make no sense. It's a f***ing game I paid for and I played way enough to justify me deserving to be able to play as Toxic Brains or the computer scientist. Electro Brainz is better than Toxic Brainz anyways, so it's not like Toxic Brainz is this super cool and interesting character that needs to be blocked off from the public. And don't get me started on how useless Disco CHomper and Iron Citron is, but I would still like the option to use them, especially if I'm grinding my life away. They messed up. Simple. Crazy how Gw2 is more barebones than the first game at its end. You would think devs would understand people don't like to rely on luck to get things. This is why Bungie has increased and fixed so much with Destiny because the community spoke. But you dummies are so complacent, on your knees acting as if everything is "O.K"
- 10 years ago
@DeiSasori Lol it's nice for you to feel entitled to something simply because you paid for 99.99999999% of the game, but you didn't pay to get a rare character without having to rely on luck...I highly recommend you look into more games with rare drops before complaining about how you feel entitled to something simply because you paid for it or committed a certain amount of time to it...
It's extremely salty and unnecessary for you to call people idiots simply because they have the patience to deal with rare drops. It's not like the legendaries give you advantage in the game in anyway or are preventing you from receiving achievements...
- 10 years ago
@MoonLiteWolf wrote:@DeiSasori Lol it's nice for you to feel entitled to something simply because you paid for 99.99999999% of the game, but you didn't pay to get a rare character without having to rely on luck...I highly recommend you look into more games with rare drops before complaining about how you feel entitled to something simply because you paid for it or committed a certain amount of time to it...
It's extremely salty and unnecessary for you to call people idiots simply because they have the patience to deal with rare drops. It's not like the legendaries give you advantage in the game in anyway or are preventing you from receiving achievements...
Again, the way to get legendary characters is based on nothing but a luck factor. Again, why shouldn't I be able to play as a character because of luck. It's more than rare, it's ridiculously low to the point that some people still have no characters after 200+ hours of playing. But by all means, keep getting on your knees and taking it.Totally fair to do that to a 60 dollar game where you could literally statistically never get any. But keep on taking it. This stupidity wasn't in the first game and look how bad this game is doing. Stupid design decisions will continue to be stupid.
- 10 years ago
100% agree. 20 million spent, over 250 hours played and not even ONE character piece. At this point, every sticker pack I open is 100% consumables, so apparently not even mixing out your sticker book increases the odds of getting a piece. It's a broken system that does nothing but discourage people from continuing playing. I'm starting to think I won't even unlock a character before the third game is released. In my opinion, anyone who says the drop rate is fine either has a piece of a character, has an entire character, or hasn't played the game a lot. There's no one in my shoes that I can realistically see saying the drop rate is great.
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