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I'm ticked about it un ops because of the lack of ideas for strategy as if I place a hide n shoot bot somewhere in bfn i lose the opportunity to place it in another spot where it can also be useful, like in zen peak a where the 2nd pot in three areas is farther back than the first one like on the right side behind the gong where it can also shoot into the garden. If I place a breaker bot on the left side in bfn than I lose all potential of saving my right side from armoured weeds.
@stukapookaHonestly, they could keep the timers if they changed a few things, including fixing pot/bot effectiveness, but also something where the weaker spawnables, of any kind, not just bots and pots, could charge up more; say you could only 1 or 2 charges of the Porto-potty zombies, but could hold 5 of the terracotta weeds. Scardey Shrooms and Hide and shoot bots would likely end up with at least 2 charges that way. In a team of 4, you'd have a lot more options over what gets placed that way too; as it's common in Ops to run out of all/most of your pots/bots often, and are left placing the infinite ones just to have some defenses left.
Maybe Ops phase 3 could have addressed this with the planned extra currency (not that we need more different currencies in BfN really), but what we have for Ops, like much of BfN, feels incomplete.
- stukapooka4 years agoLegend@Iron_Guard8 I feel like they should just remove cooldowns in ops as its a pve mode but either go with the coin or charge system for PvP modes.
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