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@pandareno1999It is a tip that came (only once) on stream from an individual named MaximillianD00d, a Twitch streamer... And I thought he was incorrect at first, but turned out to be 100% correct. The fighting game tournament scene is (very high level), featured on ESPN, and the same people usually end up dominating because they are literal friends with the developers.
Just google the idea of frame data being manipulated by your TV and you will see what I (and originally Max) was talking about. It's another one of those inside tricks that higher level people will leave you blind to, never mentioning a word about it, just to have their advantage. That's what I like about Max, is that his commentating is excellent.
But no, it's not fake, google it. I've seen it cross referenced by people with bigger mouths (online) on the message boards of certain fighting games where they were more than willing to talk. And yes the same thing would likely affect PVZ.
- 8 years ago
I was mostly talking about the frame data and how a TV can have a slight impact on it in regards to how tier lists are (properly) constructed. We all know that all games have frame rates, etc., but frame data is much more relevant in fighting games because the players use (literal) frame perfect combos in some cases. Lag certainly never helps out good players, but I can say first hand that a very minor degree of lag (in a fighting game) between two high level opponents can mean the difference between a win or loss, but in a team based game (like Call of Duty, Garden Warfare 2, Gears of War, etcetera) lag simply does not usually have that type of impact (but can in very rare situations).
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