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I agree with @ToastedSarnie but am intrigued by your insight to games/continual feedback, @GammaX6 . You should be a developer, man.
@ToastedSarnie So, this happened to me lately.
https://www.youtube.com/watch?v=VTeVU5mLm78&feature=youtu.be
Imagine how things would have been if that Citron knew I was close by, marked on his radar. It would have saved me all the hassle of chasing him down for the healing.
This happens sometimes, others unaware of where you are so they go running all around. I see the marking and highlighting a mutually beneficial thing rather than being a burden to one part and not the other.
There are other things I came across while playing Turf Takeover. Not all Sunflowers/Scientists are great at healing. Sometimes I pass by some of them while being injured and they never notice me. It would be great if I can mark the better ones that care about others' welfare.
Also, whenever I play Nightcap, I wish I could know where Sunflowers are on a radar to get my overheal fix and harass enemies safer. lol
@spIash_damage Thanks lol
- 7 years ago@GammaX6 Argh, don't pick on me! 😂 And ugh, Colossal Fossil is THE worst map!!
Maybe I didn't word my replies to your idea very well. I liked / like your idea of tagging players you know are good / helpful.
The problem I had was with the idea that EVERY team member was automatically highlighted whenever you went into a game, and this was really particularly in relation to TT.
I thought / think the idea of relying on players you DON'T know could lead to frustration. If you saw a citron in a good position in turf & went to join them, assuming they would defend you & they didn't for example. Or if you had several healers, made the decision to go to one for help over the others & they were only interested in getting kills or healing their friend, or were just not very good through lack of experience.
Ops is slightly different as there are only a few players, but even then, you can't guarantee players will behave in the way you expect them to. I had a game yesterday where there were 2 healers. On very low health, I raced to the one I could see. They completely ignored me & carried on overhealing what from the gamertags looked like being their husband, despite me using "Need healing", "Help!" & every other tactic I could think of!! I died!
I guess a way of using your idea & getting round my issue, would be if the radar showed everyone, but if there was a different coloured highlight for players you permanently tagged yourself as good / helpful, so you knew you could trust them in tricky situations???
The idea of having a way of highlighting players you can rely on, in the same kind of way you'd see a friend, I'd actually love, it's the idea of using radar to trust all players I have a concern over . . . .- 7 years ago
@ToastedSarnie The highlight and the radar ideas differ from one another.
The highlight idea is basically you going to the scoreboard and picking the allies you want to keep track of. Those allies could be healers, Citrons, or Acorns/Space Cadets. Or perhaps you want to highlight the top players to stick around them or heal them. Highlighted players will have a special color and maybe it would be a good idea if you could see their HPs on the left side of the screen as if they were in your party. The highlighted member doesn't have to know you highlighted them. If I picked you and I was disappointed in your healing, then that's on me. Not all players behave the way I expect them to be, and that's why choosing your allies freely could be a good idea.
I say all that because I experimented healing the top players and reviving them all the time. And it worked great. Our team pushed hard since those players had good aim and smart decisions. Not that I wouldn't heal other players. But it just reduces the amount of frustration you get when you heal someone who doesn't aim well or keeps dying again and again.
The radar idea would show all allies on a small map/radar regardless of you highlighting them or not. This is to help you think strategically and understand who's around you and which sides are protected or left open. Sometimes backing off and retreating is better than just pushing alone (I see many people do that, going alone and everything). Have you ever wondered "Where are my teammates at?" It happens to me sometimes when I attack/defend objectives and see no one caring about it.
This game is more "strategy" than shooting. At least, I see it that way. I can read a game's flow based on my teammates’ positions/vanquishes/classes. If my allies don't care about protecting or even attacking the sides in certain maps, then we can get overwhelmed and lose the objective for example. That's why I started playing Nightcap more recently when attacking, to overwhelm the enemies. And try shooting them from the back or sides (distract them and scatter their attention to front). A radar would be a great aid to grasp the bigger pictures of things.
The maps in BFN had changed significantly compared to GW1/GW2. There are more flank routes, higher grounds, and advantageous spots where you can be more effective. Not all GW1/GW2 were designed that way. And I think that's why some players struggle with this game. It requires more map awareness. In GW1/GW2, there was a teleporter for attacking and defenders usually spawned close to the objective. So you could go back to action faster than BFN. That eliminated the need to go through all the map with its various routes and go straight to the objective. If you died in BFN, you are severely punished as you have to sprint all the way back to the objective (in some maps).
Sorry for the long post lol
I just wanted to share my experiences.
- 7 years ago@GammaX6 Haha! Don't worry, mine are nearly always long as well!!
I completely understand what you mean and do actually agree with you that it would be incredibly useful - there's really just one tiny element that stops me agreeing 100% with you.
That element is the very, very small amount of players who are . . . let's call them aggressive. The ones who expect all players to behave in a way that benefits & suits THEM. The ones that will go in chat or message abusively if they feel things aren't going their way, without stopping to think (or care) about how old or experienced the player is. My own personal experiences with a few of these, where I've been given grief (understated!) for everything from killing people too much, not killing enough people, not being able to revive 6 people at once, or "costing" someone their 50 streak because I should've been pocket-healing THEM rather than looking after the rest of the team actually at one point was so bad, I started a different profile & maxed GW2 all over again. And I'm an adult better able to cope with that kind of thing, not a nice, naive 7-year-old. You & I (& most players) would think it was on us for trusting them (in the same way we'd probably blame ourselves for get it wrong if someone got away from us on low health!) but a few wouldn't.
But me not being 100% sure of radar, is down to me & my experiences, rather than me thinking it's a bad idea. I think you always have great ideas, I wish I had your analytical knowledge & think you sound like exactly the kind of player I'd highlight - if we were only on the same platform!! 😪👍 
 
 
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