A few suggestions (PvZ Replanted)
Hi EA_Cath and players, it's great to be back with some suggestions.
After giving it some thought, I've come up with a couple of suggestions and some areas for improvement that would be good to include in a future update.
It's about time for an expansion for Cloudy Day, and to that end, I want to introduce 14 levels that will transform the experience:
Keep in mind that each level takes place in a different setting (Day, Night, Pool, Fog, and Rooftop).
Severe Storms
(The weather report indicates that there will be severe storms over the next seven days)
Seven levels that include the following features:
- Double Spawn Zombie Rate
- Instead of being a normal zombie, the flag zombie will be the Buckethead zombie
- There are different types of zombies in each level
- At the beginning and throughout the level, there will be light rain and occasional lightning strikes that will randomly kill both plants and zombies, but everything else will remain the same.
And when each flag appears, clouds will roll in and the rain will intensify, and lightning strikes will occur more frequently. - The wind will also be present throughout the level; its mechanics will randomly blow both plants and zombies off the patio, and when the flags appear, it will blow more frequently. This complements the feature described above.
- When the clouds appear, the core mechanics will remain the same, but the cost of plants will increase by 30% and their recharge time will decrease even further
- And finally, the courtyard as a whole will be a little darker, lit only by the lightning and the Planterns.
Zombie Storm
(It seems Dr. Zomboss has managed to control the weather)
These are the next seven levels that will appear after the Severe Storms:
- Double Spawn Zombie Rate
- The flag zombie will now be the Football zombie
- There will only be very strong zombies
- At the beginning and throughout the entire level, it will rain heavily and lightning will strike much more frequently, killing only the plants, but everything else will remain the same.
And every time a flag appears, the clouds will gather, and the rain and lightning will intensify even further. - The wind will also be present throughout the entire level; now, its mechanics will cause plants to fly out of the courtyard at random, and when the flags appear, it will blow more frequently. This complements the feature described above.
- When the clouds appear, the basic mechanics will remain the same, but the cost of the plants will increase by 35% and their recharge time will be reduced even further.
- And finally, the courtyard as a whole will be much darker, lit only by flashes of lightning and the Planterns.
Now for some improvements:
- Take another look at the previous suggestions—they’re quite interesting.
- Online multiplayer shouldn't require a subscription fee when playing on a console.
- Each profile should have its own photo, and it should be the one of Zombatar
- Bring the exclusive mini-games from the different consoles
Please let me know if you have any suggestions or comments; I'd be happy to read them.