Forum Discussion
Exhibit List: Evidence of Systemic Failure and Support Mismanagement
Case: Mayor "USS Midway" (UID: 65876769)
Exhibit A: Contradictory and Factually Incorrect Support Advice
The Claim: Support advisors repeatedly stated that "incomplete road networks or dead ends" were the primary cause of service complaints.
The Reality: My city had maintained 100% happiness and a 7.2M+ population for 10 years with its existing road network prior to the Service 2.0 update.
- Clarification on "Road Changes": I did eventually make minor road adjustments, but only to accommodate the different footprints of the new "Gifted" service buildings.
- Proof of Error: These adjustments were for spatial layout, not connectivity. The city returned to 100% happiness only after the new capacity was integrated, proving the "disconnected road" script was an irrelevant deflection from the actual capacity bug.
Exhibit B: The Financial Toll of the "Population Trap"
Mechanism: The update triggered a population collapse, which artificially lowered service demand. As I added services to restore happiness, the resulting population spike immediately exceeded the new capacity limits, creating a "vicious cycle" of secondary failures.
Documented Losses:
- 1.5 Million Neo-Simoleons: Spent on forced, emergency service upgrades to stabilize the city against this cycle.
1 Million Simoleons: Spent on unavoidable road re-routing for building footprints and residential reconstruction. - 8,000 SimCash: Specifically spent on a Maxis Manor as the only viable way to stabilize a region without total demolition.
Exhibit C: Sabotage of 4-Week Long-Term Investment
Event: Viking Contest of Mayors (COM) Season.
The Loss: I spent four weeks grinding for the Viking Ship capstone prize.
The "Penalty": Because the Service 2.0 crisis required two weeks of emergency management, I missed the critical window to use seasonal currency for the final upgrade.
Current Cost: Completing this project now requires a permanent 8,500 SimCash expenditure that was not required prior to the update chaos.
Exhibit D: Failure of Escalation and Irrelevant Scripting
The Failure: Despite an explicit request to escalate this ticket to the Chief Experience Officer and a report of 1.5M NS in losses, support responded with a generic marketing script.
The Content: The response informed me that the update was "rewarding" and "coming soon," completely ignoring that I have been on the new system for two weeks and have already suffered a massive city collapse.
Conclusion: The "Gifts" provided were insufficient to cover the 1.5M Neo-Simoleon and 16,500 total SimCash (Manor + Ship) losses. I am requesting a manual review of my account ledger for full reimbursement of these documented expenditures.
And Happy New Year to All.
Mayor USS Midway
I’ve been saying all along how stupid this roll out is going to be. The only ppl it won’t affect is the cheaters and hackers as they’ll find a way around it.
This is what happens when a game is taken over by AI and greed because as I have said before it’s all to do with money and the more they can get from us and give nothing in return accept stress and heartache as we will need to rebuild our cities and regions now..
So Happy New Year and hope you all have a fantastic one!😇
- 4449mtsavnux2 months agoSeasoned Veteran
I agree. I’m barely playing simcity anymore. I started playing designer city and while it took some time to understand the game, I’m enjoying the fact that I’m not being bombarded with constant messaging to get me to spend money on the game and I don’t have to deal with cheaters. I played simcity for hours every day but it’s no longer enjoyable. It’s just aggravating and frustrating.
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