General suggestions for the future update, global trade...
I have been playing this game for some time now, and below are some thought how the game could be improved;
First let's take one big one, that everyone keeps complaining about - global trade, it is not good to say the least in it's current form, and even that best solution would be changing it with an actual search criteria by particular item, adding supply and demand pricing, well, let's be honest here, that is not going to happen, and it's all about how company makes money. So can we have a little compromise that I believe could make global trade far less annoying and still wouldn't cut into developers profits. Idea is to divide items by category: raw materials from factories, produce items from the stores, beach items, mountain items, expansion items... I believe you get my point. One of the biggest annoyances right now, that most of the time we see 10 or more same items to buy, and most of the time it is also not the items we want. So adding a cap on how many same item can be displayed in the market would be one big step forward. Another thing is going back to the categories discussed earlier: apply a filter that would make each category always to display in the market. Now lets do the math: we have 20 slots being displayed currently in global trade and we have 9 categories (Mountain, Beach, French, English, Tokyo, Expansion, Storage, Raw material, Produced items) for this to really work it would require to increase number of slots to 27 giving each category 3 slots and adding 3 more for any future updates. This way each time visiting GT (global trade) a player would at least have a chance to see each category items, now also adding that not more than 2 same items can be displayed at one time and it terms of raw materials and produce items I would add that same items could not appear twice in the row after refresh that would add further help to find the items we need little faster. I am not saying that this would be perfect, but at least better than what it is right now, and without requirement for developers to completely redesign GT. In addition, if you choose not to do any of that, can you at least remove that silly animation that flies over the city, when you are visiting neighbors, that is just super annoying and a waste of time and battery power.
Next, I am still not sure how income is calculated per number of population but giving max 20% income, I see very little difference between what I was getting when I had 1 million population and when I have 2 million, that makes little sense to me, since theoretically speaking income should double with double population increase. So let say this will not be fixed, can you guys add another building called BANK, which would boost the income starting by 10% for tier one and increase to 100% after Bank would get completely upgraded, which would require simoleons to upgrade, similarly like store had to be upgraded, and talking about upgrades, why can't we upgrade factories yet to speed up raw material production?
Furthermore, it is nice to see new style building added as an option to choose from, but when are we gonna get high density buildings? Also English buildings were are nice addition for an upgrade, but design adds no uniqueness, they look more like undeveloped buildings from original game, maybe German architecture would be more interesting addition for further development, or even middle east choice like Abu Dhabi or Dubai.
I really enjoy finally mountain being utilized, but looks like new mountain expansion buildings were done rushing the game update out and most of them such as Ski resort, or Halfpipe looks boring and has no animation, why not add some people there.
Why parks require roads, maybe big ones sure, but can it be able to were at least one square park can be placed anywhere. And talking about parks, I would love to see an option for a river and lake, that combining one square next to each other would extend the river and or make the lake bigger and join the river, if the river would be crossing the road, a bridge would get build there. I would love to see similar thing with the trees, like an option to build forest.
There seams to be strange math done with the roads, first there are too many options, that in between each of them have no hard numbers for population set, If I had six lane road, and added one more building, now suddenly citizens start crying and moving out till the maximum level reached, over what, 2000 population increase? So whats a point of having all these other 3-4 options that actually look much better with the trees and such... That just makes no sense to me.
Few last things, for now. Can the reward bubble visiting neighbors be changed to a different color, maybe neon green or red, most cities are already blue, and if you are visiting a large city and trying to run through them fast it can be easily missed due to blue being major color in the game already.
Why religions buildings already being one of the more expensive items in the game adds only 20% population boost, some parks that you can buy without keys gives better boost, shouldn't the cost of golden keys be better reflected in population boost. And talking about that, nerfing population boost for a boat marina, without any warning or partial key refund was not appreciated at all. Lastly can a zoom out level be increasing, especially when playing on Ipad it is super irritating how little of city I can see at max zoom out level, which requires constant scrolling around to get anywhere.
There are more areas that game can be improved but lets get these out of the way first 🙂