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dd054d11c6f8383e's avatar
dd054d11c6f8383e
New Traveler
15 days ago

Instead of building my city, I'm forced to tear part of it down repeatedly

Of all the recent changes that have me questioning whether or not I want to continue playing a game that I've played for almost a decade, there is one that stands out as a clear sign that either changes are not being tested or the results of the testing are being ignored in favor of a shameless money grab. It's not the global market, despite its utility becoming virtually zero this season. It's not the endless repetition of tasks, although my cargo ships have never been busier than in completing the Chicago missions. It's not even that a game that could be played casually to earn worthwhile rewards is being replaced with one that requires almost nonstop play, even with the Premium pass, to earn those rewards.

I'm pretty sure that every SimCity Buildit player who has invested any serious time in the game has done so because they enjoy the process of creating their city. Whether it's simply cramming as many people into their cities as they can, tailoring their cities' appearance, or getting the next cool reward to add, we play a city building game because we want to build our city. If I can earn enough weekly points to get the Pride House, I'll have enough snowflake tokens to purchase the Riverwalk. But I'm out of Weekly Assignments, almost out of Bonus Assignments, and there aren't enough Daily Assignments left to get me the 1500 points I need for this final reward. Which leaves me with only one frustrating and repetitive option.

If I want the Riverwalk, and any chance to get the Gothic Tower, I can only get the necessary points by endlessly tearing down and rebuilding my homes. What sense does that make? I'm accomplishing nothing worthwhile beyond the accumulation of points. Rather than building my city, I'm forced to tear part of it down over and over again. Sure, I'll get the reward in the end, but after the Egyptian Hospital and the Pride House, I'm resigned to the likelihood that the next reward will be more of the same.

The game is becoming less fun and more work. I'll keep playing if I'm having fun. I'll even pay for the Premium pass as long as it's cheap enough and it enhances my play experience. I won't keep playing if the work outpaces the fun, and I certainly won't pay for that experience. I know I'm not alone in this.

(CM: Edited to add more context to thread title)

6 Replies

  • PC-mayor's avatar
    PC-mayor
    Seasoned Newcomer
    13 days ago

    I have the same opinion. Rewards in the weekly and other temporarely events should be achievable, but are not since the last update, only if you do so it as described above by tearing down parts of the city. Next to that is it impossible to plan your progress as the differrent levels of the week events are not visible and these levels are changing every week, esp. since previous update. Why does EA/SC not give these information?

  • Hey, if you're going to edit the title I used, can you please use proper spelling so that I don't look like an idiot? Thanks for that.

  • First I appreciate your post. You've played this game happily for a long time and recent changes to the game made you come to the boards to express your your feelings.  You are not alone in this.

    I haven't played as many years as you have but understand there comes a point where veteran players need more room for the game.  They also need DOABLE new experiences to keep the fun going.

    I think if one took a look at most the posts the past month the angst impossible missions is community wide.

    But I think also EA should be adding more space for players like yourself.  

    With any game there should be a story behind it. One of the more recent ad-ons to the game has been Space Buildings. Sure this new category allows EA to sell more items for cash, but why  not have all these Space assets mean something to the Story by creating a new region for players to explore...like the Moon?

    All those rockets launching from our cities and resupplying our NeoMalls would have an actual destination in the story as players build a lunar colony...or city.  Obviously this would be only for players that have well developed cities with Space Assets.  But it could provide a new frontier for sims and yourself to "grow " a new city again.

    Just a thought.   Again, excellent post.

    New Goodland Mayor's Office.

     

  • I've been doing this bulldoze-rezone cycle to earn those thingies for Event Track for many seasons now. I agree with you that it's nonsensical.

    But since we're doing it, here's how I optimize the cycle: I bulldoze-rezone Omega zones because Level 1 build requires only 1 Omega item, earning 10 thingies, and upgrading to Level 2 requires only 2 Omega items, earning 20 thingies. I have a little neighborhood of 4 Omega "ghetto" zones that are always getting bulldozed after level 2, lol. Such a terrible neighborhood.

    Extra tip: For level 2 upgrades, about 8% to 10% of the time, you'll get an upgrade requiring only 1 Omega item instead of 2 Omega items. If you're short on Omega items, you can repeatedly ask for new plans until you get a plan involving only 1 Omega item (earning 20 thingies!).

     

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