Scaled Down Graphics - bug
Subject: Device Profile Issue: iPad Air 11-inch (M2) locked into low-end graphic profile / missing shadows and shaders
Hello,
I am writing to report a device-recognition graphic bug on my iPad Air 11-inch (M2 chip, 8GB RAM) running the latest version of iPadOS.
Even though this device features desktop-class hardware, SimCity BuildIt is failing to recognize the M2 processor and is defaulting to the lowest-tier "Safe Mode" graphic profile.
Observed Graphic Regressions:
- Missing Dynamic Shadows: There are zero building or object shadows rendered on the terrain, making structures look flat.
- Downgraded Shaders: Water rendering is completely flat blue with no transparency, reflection, or ripple shaders active.
- Aggressive LOD Scaling: Heavy texture downscaling and blocky models on trees and props.
I have already attempted a clean application reinstall and toggled iPadOS Display Zoom settings, but the application remains locked in the low-performance profile.
It appears the device identifier for the M2 iPad Air (11-inch) is missing from the game's internal hardware configuration/whitelist file. Could you please escalate this to the engineering team so this model identifier can be added to the high-performance graphics tier in the next optimization update?
Thank you