I understand your point, and I agree we are seeing more flexibility in the reward selection. However, the way premium album completion is structured has taken a very predatory turn, and this Munich season illustrates it perfectly:
- Week 1: The pretzel-to-coin conversion rate was so low and labor-intensive that it effectively lured players into purchasing the Premium Mayor's Pass just to complete the album without an insane amount of grinding.
- Week 2: The album requirements suddenly skyrocketed to a level that even the rewards from the Premium Pass can't fulfill. This creates a classic sunk-cost fallacy, pressuring those who already paid for the pass to now buy seasonal coin bundles so their initial investment doesn't feel wasted.
This leads to the big question: Are we supposed to expect a similar huge shortfall in Weeks 3 and 4? Will completing the final album require another $15 top-up each week?
This whole model just feels wrong. We've seen EA occasionally hide information to incite spending since the album feature was introduced, but the execution this season is by far the worst. I'm convinced that if the Week 2 requirements had been revealed from the start, many of us would have made very different decisions, like not buying the Premium Pass in the first place or not even bothering to upgrade the fun fairs.