Forum Discussion
Anonymous
10 years agoI realize the potential for crazy profits EA gets from this game... I work on wall st.... But let's look a hypothetical content ecosystem, and the associated potential user experiences...
Question 1. What about making the recycling center an actual recycling center... Where you submit items you buy or make, that have tons of useful things in them, like seeds, glass, etc. so those items can be stored and used for other things like keys or Chinese cultural items.
Question 2. Why is the airport only for China?
Question 3. Why is there no space port?
Question 4. Why can't I use disasters to affect the cities of my friends or even just random people from the marketplace?
Question 5. Why are the building project item lists so oversimplified? Who ever built a building with pizzas and lemonade? For the sake of education, the game should include all the complexity of real building projects.
Question 6. Why can't I speed up time like every other sim city game? For reasons beyond revenue from users...
Question 7. Why not let users ask the market place for what they want/need, like every real marketplace does? If I need glass, why can't I just ask for some?
Question 8. Why not let users charge whatever they want for the things they make?
Question 9. Why are there no beach properties?
Question 10 why are there no carnivals? Or other temporary event features? Like concerts or book signings or actual teams in the stadium?
Question 11. What about marinas?
Question 12. What about city alliances with other cities?
Question 13. What about being able to give money to other users? Like real money, and fake money?
Question 14. Why can't I control the gifts that I give to people who visit my city?
Question 15. Why can't I plant more trees? Does it have to be a park?
Question 16. Why would you offer users a reward for having a polluted city?
Question 17. Why can't I access data science on the things I make and things I buy? Like a live budget or something? Hours played, total keys earned... That's not in the rewards window?
Question 18. What about adding graffiti artists?
Question 19. What about aquariums?
Question 20. Why can't I interact with the buildings in my city? I want to get to know my citizens better. I want to learn about small businesses and franchises...
Question 21. What about being able to control the amount of crime/types of crimes in the city?
Question 22. Why are taxes so miniscule? With over 500,000 people in my city, I should be generating way more than 19.5k per day...
Question 23. What about being able to control citizen salaries based on quality of businesses in the area? Not just by what kinds of buildings I make...
This game has so much potential.
Question 1. What about making the recycling center an actual recycling center... Where you submit items you buy or make, that have tons of useful things in them, like seeds, glass, etc. so those items can be stored and used for other things like keys or Chinese cultural items.
Question 2. Why is the airport only for China?
Question 3. Why is there no space port?
Question 4. Why can't I use disasters to affect the cities of my friends or even just random people from the marketplace?
Question 5. Why are the building project item lists so oversimplified? Who ever built a building with pizzas and lemonade? For the sake of education, the game should include all the complexity of real building projects.
Question 6. Why can't I speed up time like every other sim city game? For reasons beyond revenue from users...
Question 7. Why not let users ask the market place for what they want/need, like every real marketplace does? If I need glass, why can't I just ask for some?
Question 8. Why not let users charge whatever they want for the things they make?
Question 9. Why are there no beach properties?
Question 10 why are there no carnivals? Or other temporary event features? Like concerts or book signings or actual teams in the stadium?
Question 11. What about marinas?
Question 12. What about city alliances with other cities?
Question 13. What about being able to give money to other users? Like real money, and fake money?
Question 14. Why can't I control the gifts that I give to people who visit my city?
Question 15. Why can't I plant more trees? Does it have to be a park?
Question 16. Why would you offer users a reward for having a polluted city?
Question 17. Why can't I access data science on the things I make and things I buy? Like a live budget or something? Hours played, total keys earned... That's not in the rewards window?
Question 18. What about adding graffiti artists?
Question 19. What about aquariums?
Question 20. Why can't I interact with the buildings in my city? I want to get to know my citizens better. I want to learn about small businesses and franchises...
Question 21. What about being able to control the amount of crime/types of crimes in the city?
Question 22. Why are taxes so miniscule? With over 500,000 people in my city, I should be generating way more than 19.5k per day...
Question 23. What about being able to control citizen salaries based on quality of businesses in the area? Not just by what kinds of buildings I make...
This game has so much potential.
Anonymous
10 years agoShow total items owned when you buy a item, if you need to get to say 20 nails and you buy 6 and have 8 show 14 so gives you an idea if you need to keep looking.
All ways show the storage items with space left, so you know when your getting full on others city, plus Able to check inventory without keep going home.
Make upgrade boat and plane rewards at left the cost of the required items even ifs the lowest value, it too easy to make money this way early, and too much of a loss later,in the game, needs a balance.
All ways show the storage items with space left, so you know when your getting full on others city, plus Able to check inventory without keep going home.
Make upgrade boat and plane rewards at left the cost of the required items even ifs the lowest value, it too easy to make money this way early, and too much of a loss later,in the game, needs a balance.
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