Yeah, it wouldn't hurt if they just removed like half the game's content at this point. Besides too many currencies, there are also too many different shops and items to produce (and tasks related to them).
A bit over a year ago or so, shops like the Bureau of Restoration weren't permanent. I didn't miss them at all and would gladly see them gone. Cause most of the stuff we have to produce in these newly permanent shops are a complete waste of resources, while we do have to use tons of valuable things to produce them. I'm constantly using up all my paint cans (for example) to make stained glass and tapestries, even though the latter aren't really needed for anything. And they still haven't fixed the absurd prices for some of them (Football shoes for example are still sold at a loss even at maximum prices). Skip these assignments, and they'll just come back before you've even seen some of the older ones (like making those actually useful paint cans).
It's just another example of them mindlessly adding more stuff, without asking themselves the question of how it's going to improve the game. Just more things getting added to let the game expand outwards (more items, more currencies, more of everything) with very little integration into other, existing parts of the game. With each new release, it's unravelling into a very loose set of currencies and items that have very little to do with each other. Heck, they don't even seem to have noticed that some of the currency boosts (the ones that are hopefully working anyway) are supposedly active for longer than their respective events will last (like the MP doubler that's unlocked at level 40).
The game was much better when it was simpler - and apparently easier to understand for the Devs themselves too - and when the most complicated task was making some glue, paint or, very rarily, some melons. Now most assignments require you to make two other semi-finished products and combine that with insane amounts of raw materials. Most assignments are basically three or four old assignments combined these days.
Remove or at the very least limit the seasonal currencies, turn the regional ones into a single one for example and make some of those shops limited-time things again instead of permanent features. Remove the tasks related to the shops. It's fine if they want to add new optional things, but don't force it onto players. Cause it's making the game unplayable, even the good parts like the Design Contest. Sometimes less is more.