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EA_Mari's avatar
EA_Mari
Icon for Community Manager rankCommunity Manager
11 hours ago

Town Forum- 13.11.26

Greetings, Mayors!

Welcome to this week's Town Forum! Today, we are taking a closer look at the blueprints of our growing cities: Residential Upgrades.

Every neighborhood has its own unique style, and deciding which buildings to grow next is a huge part of your strategy. Whether you're focusing on hitting that next massive population milestone, organizing your city by aesthetic districts, or trying to unlock specific Epic buildings, we want to know how you choose your next project!

                🚦Feedback Spotlight: Task Separation
Let us know how you choose your next residential upgrade by answering the questions below:

  1. How do you decide which residences to upgrade next? (e.g., Do you prioritize population boosts, try to complete a specific visual theme, upgrade whichever building is closest to max level—or absolutely anything else that comes to mind?)
  2. When planning your residential zones, what strategies do you use? (e.g., Do you group specific building styles together in districts, spread them out evenly, keep them close to your favorite specializations—or do you have a completely different approach?)
  3.  If you could change one thing about how residence upgrading works, what would it be? (e.g., Having more control over the final architectural styles, adjusting the item requirements, introducing new building types—or any other ideas you have?)



               📌How It Works & Ground Rules 
Spoiler
  • Timeline: The thread opens Friday and closes Monday, so we can package your feedback directly for the development team.
  • Stay on Topic: Focus answers strictly on this week's task separation questions. (Direct bugs to Player Support).
  • Be Constructive: Critique is welcome! Tell us what isn't working and why so we can make tangible improvements.
  • Details matter: Please be as detailed as possible in your responses—even if your feedback is negative! Explaining exactly why a feature doesn't feel right to you is the best way to help us shape the future of SimCity BuildIt.
  • Respect the Community: Keep it courteous. Zero tolerance for personal attacks or toxic language.




 



Thank you for bringing your creativity to our forums. Let's keep making our virtual communities better, one block at a time!



EA_Mari 

 

6 Replies

  • Nothing more needs to be said except: listen to our feedback and fix the Services 2.0.

     

     

  • ed5n8tyozf4a's avatar
    ed5n8tyozf4a
    Seasoned Newcomer
    3 hours ago
    1. Estudié los niveles de mejora de cada tipo de residencia en internet. En base a eso, mejoro aquellas que quiero en mi ciudad. Busco una estética visual específica, con distritos de diferente estilo.
    2. Agrupo estilos arquitectónicos, con algo de combinación también. Me inspiro en una ciudad real, Buenos Aires, para la ubicación/distribución.
    3. Si el estilo que termina tomando la residencia no me gusta, la elimino y lo intento de nuevo. Quizás alguna opción para evitar un poco eso, sobre todo en niveles avanzados, no estaría mal.
  • This bug is a little frustrating.  Passengers get overloaded on one type of car, but won’t fill others.

  • Bergfels's avatar
    Bergfels
    Seasoned Ace
    1 hour ago

    I had the same case a few days ago

     

  • 9t7xai9hx31a's avatar
    9t7xai9hx31a
    Rising Adventurer
    34 minutes ago

    Same, I've had it a few times now. Also the last car on the super sim is inside the trailing loco