GTHQ wether to Advertise or not
What follows are my own thoughts on this topic, they suit me, may help some of you but are by no means perfect for all. Bear that in mind if you reply. Now there are many posts about improving GTHQ, e.g. item selectable filtering. EA realistically are not going to implement that. However we the players do control what appears in GTHQ, since it’s only advertised items. So seriously consider before you advertise. If you would buy it on GTHQ advertise if you would NOT buy it DON’T advertise Pros Cons Can be a quick way to sell factory / commercial goods rather than waiting for Daniel to buy them Even 1 advertised item opens your whole inventory when visited via GTHQ, not just the advertised items. If you have advertised items you take a risk trying to trade with players in your alliance due to the above issue. Advertise and your depot is public. Daniel will come along and buy at the price you set anything that has been in your depot for 3 days (2 in the case of disaster items) What you shouldn’t advertise (IMHO) Expansion items, even if you don’t need them. Level 23/24 is a pain as all you see in GTHQ is Mountain and beach items. Never ever advertise storage items. The bigger your storage the easier the game. Metal and wood factory materials, as these can be quickly obtained if you manage your factories. Much better to turn them into commercial items first. Something at the end of a production chain like Burgers. Why buy something if you can’t turn it into something else and make a profit. So by all means advertise bread, beef and BBQ’s but not Burgers that I can’t profit from What you should advertise (IMHO) Commercial items useable in production chains such as Nails, Planks, Hammers are more likely to sell than metal and wood. Look at GTHQ, see what it is selling and advertise something it isn’t. Rarely advertised commercial items will be pounced on when they appear in GTHQ because they are so hard to find. The above mentioned hammers for example.29Views0likes0CommentsMajor bug fixed?!?
HELLO!! I’m not sure if anyone else has experienced this throughout the bug, but I just did a Vu Tower disaster on my city and afterwards, I noticed ALL buildings affected by the services glitch started to regain their population. I don’t know if it was an update that fixed it, or my game glitching within the bug, but it hasn’t done this all month. I had contacted EA Help in game earlier this month, and got a final response recently stating that it was passed on to the studio team who were working to fix it. I don’t want to jinx it (knock on wood) but my population has gone back up by 30,000 in the last minute and still climbing. If it has been fixed, that’s one hell of a Christmas present (I love this game, so the glitch made me so sad).25Views1like1CommentYellow Hat Madness - Let Us Turn Them Off!
We should be allowed to keep residential zones at the level we find most aesthetically pleasing without having yellow hard hats screaming at us to upgrade. This feature (or shall I say bug) ruins the game play. Let us toggle off hard hats. Let us designate buildings we consider fully upgraded so the hard hats no longer appear. I don't understand why EA developers will not listen to this very common and consistent feedback.24Views2likes1CommentMayors Pass Points Weekly Cap
I understand EA are trying to make our Golden Tickets useful, but putting a weekly cap doesn't help solve the problem it makes it worse why not keep the daily task the same put like 20 golden tickets, at neighbourhood and go up by like 5 or 10 for each league. It makes no sense having a weekly cap that max out that quick. The old Com didn't handle the used of Golden Tickets because there was 15 but you add over 90 assignments that require Golden why not 30 instead, we should have majority of the task as regular not lock behind Golden Tickets come on EA.Solved258Views1like8CommentsSimCity BuildIt Entertainment Index System Ruins Progression
Dear EA Support Team, I am writing to express my deep frustration with the recent changes to the Entertainment specialization and index system in SimCity BuildIt. The new entertainment index requirements are honestly a very bad idea—they make no sense for progression and actively ruin the gameplay experience for loyal players.Specifically, almost none of the monthly Mayor's Pass or event entertainment buildings contribute to the entertainment index at all. This means that, after building the Entertainment HQ, it is literally impossible to unlock further entertainment buildings without spending huge amounts of SimCash—such as the 550 SimCash for the Football Stadium. The majority of other available buildings (Oktoberfest Funfair, Archery Competition, etc.) don't count for index and therefore stall any real progress.This system is extremely frustrating and punishes players who put time into collecting and building special event items. The index gates do not improve gameplay; they just slow everything down and force people to pay for progression. Please reconsider this pointless design and restore a fair, logical progression path for entertainment buildings so players—especially those who dedicate time to events—can actually enjoy building their cities.448Views6likes2CommentsImpossible to complete the weekly event without paying?
I’ve only been playing for a couple of months so this might be normal, but the mayor’s pass points for this week’s event are only 40 per tier for each weekly assignment (versus 50 or 100 in the double-points third week). By my calculation, it’s impossible to earn enough to complete it with buying a sim cash offer bundled with extra mayor’s pass points. Am I missing something here?61Views0likes5Comments