Anonymous
8 years agoWAR CHEATS! HELP
Hi guys! This situation are really critical now! A lot of clubs are unhappy because of cheats in war. For example our club had previous war. And our enemy was cheats. 1. They made more energy i...
My impression is, that the amount of real cheater (that cheater who uses some hacker tool to mod the game) become less and less, because EA is doing something against them, while same time the amount of players increases, who are organized in a big network of clubs to generate war cash, items and higher level disaster.
When we are playing a war and the opponent team is hitting us with tons of magnetism attacks and using lots of costly booster, I can see the following again and again:
As soon as the war is over all opponent player, except the president, leave the club and join other clubs with lower rank. Now they can play as many wars as necessary to replenish their arsenal of war items and war cash. After some days (maybe weeks) you can see the main club is refilled with players, partly with same players that have played against us and partly with other players. That way they are optimal prepared for the next war with their main club.
It even goes so far, that two new clubs were created, which are filled with players from the network, and then each start a war at the same time to play against each other. Only to generate lots of points to upgrade their disasters and to change items into magnetism and movie monster items. And all without any risk of getting banned.
Superpraesi, there's no need of any hacker tool to cheat. But to use some kind of procedures clearly means cheating, 'cause you're exploiting a bug of the game. And while improving cards changing arena can be considered legit (at least if you get simcash in a legit way), to duplicate items is absolutely exploiting a bug. So it means cheating, as is forbidden by EULA.
Joining lower clubs is surely a way to get some extra cards and/or war items, but don't get dazzled by it: in lower arenas, if you don't match another club with same target (getting items & cards), almost no one will attack you. So you'll be only wasting war items you collected. Of course you'll get simcash and war-simoleons. Even if you match another right club, you'll be attacked and will collect war items, but some of that items will have to be used to attack and collect chests. And even if in lower arenas chests are easier to get, you'll have to attack several times to get golden ones. And chest's prize are random: could be simoleons, could be a power-up, could be cards. And there's 22 kinds of cards. That means the prospect to get magnet or MM cards is not so high.
I know a lot of clubs using this strategy to improve, and somehow it works, you'll surely collect simcash, war-simoleons, items and cards easely than fighting with your main club in a meaningful war. But neither this strategy can explain how easely you find out players with magnet & MM lvl 15 using its for 40 to 50 times/war, as neither this strategy justifies a growth so fast. That's what the complain is about.
I absolutely agree, that duplication of items is cheating too. But afaik the hole, that you can duplicate items this easy way, has been closed some time ago. But my information could be also outdated or wrong.
But regardless of whether that's right or wrong, I wanted to talk about the number of real cheaters. Your phrase "cheating, as is forbidden by EULA" seems to be much better.
The clubs, that have joined together to a network, are often playing in the same arena. They are not starting over in arena one, where of course not enough action take place.
The strategy I have mentioned in my last post should not be an explanation of the high level cards, but should be a reply to j6niceL's experience with the Chinese team.
A fast growth of the city is not wanted by an advanced player, it is counter productive. Or what do you mean with "... as neither this strategy justifies a growth so fast." ?
I wonder where you can see the countless players with movie monster lvl 15. Our club is playing 2 wars a week on a war rank between 200 and 800 and I have seen only one city with MM lvl 15 and this was several months ago. And when I search for some clubs from the Top 20, the max MM level I can see is lvl 10. Some have magnetism lvl 15, but this is exactly what I would expect in the Top 20. Some players have bought disaster cards like crazy. That could be exactly these players. And also in the Top 20 I can see some clubs that have only one member left.