Forum Discussion

diamond_desert's avatar
diamond_desert
Rising Traveler
2 days ago

Community park this week had so much potential

If a dev reads this just wanna add there was a community park this week thats been on before, its has potential to be so sick. Think it was Market Mile, like a 50 stair and handrail, hopefully you know which i'm talking about.

If you put a massive vert quarter at the top for speed to clear the stairs and a ramp at bottom of the stairs to land into for impact it could be so good.. like clear the stairs or skate the rail and land into a ramp at high speed. 

In reality the rail was bouncy, like a lot of the time you land and bounce off (seems to happen at a lot of community park handrails) instead of locking in and the quarter at the top could only get you halfway down the stairs.

1 Reply

  • KaosSwirl's avatar
    KaosSwirl
    Seasoned Novice
    10 hours ago

    here lately the skate parks have been much better, the occasional parkour course and mega ramps isnt my thing but others seem to linke them; im starting to see more flow in them and because of this im finding myself dropping items and creating spots that i'll spend 40-60min or so skating trying to make just right. that imo seems to be the intent behind the skateparks is creating bare-bones skateparks that we then place items to complete them.

     earlier today i played skate about an hour before going to work and in market mile skatepark their was a very nice spot with a figure 8 flow to it, two verts "half bowl" on opposite sides and a lifted manny pad in the middle with a nice drop off, gave a good amount of creativity to dropping items and trying different lines. my complaint with item drops is why can we spin them side to side but not up down? and also why only 5items?