Everything I Could Think Of
I. USER INTERFACE (UI)
A. Cutscenes
1. Toggle to enable/disable cutscenes.
B. Fast Travel
1. Unlockable objective fast travels upon full completion–both co-op and solo–of an objective.
C. Menus
1. The ability to open the Menu during an objective, but with limited function.
2. Legacy skate user interfaces, either in purchasable form or otherwise.
3. The addition of a ‘Save’ option within the settings submenus of General, Gameplay, Audio and Accessibility.
4. Drop namable pins on the map that can be both saved and deleted.
D. Vee
1. It’s a shot in the dark but: Replace Vee with Coach Frank.
II. LEVELS
A. Private Park Builder
1. A private park builder that is functionally indifferent from previous EA Skate titles.
B. Legacy Skate franchise locations.
1. Port Carverton.
2. San Vanelona.
3. DLC maps like Danny Way’s Hawaiian Dream or Black Box Skatepark but renamed to “Full Circle Skatepark” for example.
C. Community Parks
1. Establish a mechanism for community parks to be genuinely built by the Skate. community, perhaps first adding a private park builder and using that as a template.
III. GAMEPLAY
A. Physics
1. Occasional board breaks and truck breaks from heights that would generally be difficult, yet also possible within the game’s physics, to land from.
2. Knee slides on slightly more-than-sketchy transition landings that would typically result in an incredibly unnatural and unsatisfying landing animation.
B. Tricks
1. Natas Spin.
2. Freestyle tricks.
C. Camera
1. Camcorder style.
2. Spray paint and grafitti.
IV. GRAPHICS
A. Time of day
1. Changing sun color temperature throughout the day and a night time.
V. SKATER
A. Apparel
1. Layered clothing.
2. Variety of plain, generic clothing including color options.
B. Accessories
1. Black socks.
2. Compression garments.
3. Sperate Knee pads and elbow pads.
4. Helmets that don’t make skaters bald.
5. If it exists in the real world add it; Painted fingernails, tattoos, etc; Suits, skinny/fat ties, golf shirts, collared shirts, oversized shirts, chinos, etc.
C. Board
1. Rails, copers, nose bones, and tailbones that allow for smoother long grinds and slides.
2. Different bearing materials that provide a speed boost.
3. Wheel sizes from 52mm to 64mm that slightly increase or decrease speed, especially on transition or flat.
4. Wheel durometer (hardness) that affects power slides.
5. Variety of old and new deck shapes that ay influence or decrease pop and increase or decrease trick difficulty.
D. Appearance
1. More diversity in skater faces.
E. Throwdowns
1. S.K.A.T.E.
2. Custom Own the Spot mode where players pick the spot.
3. Best Trick.
4. Player customizable death races where players choose the checkpoint(s).
F. Team Throwdowns
1. 1-Up.
2. Domination.
G. Physical Shops
1. Rename “Shops” to “Skate Shops.”
2. Skate shop interiors should reflect the area of the map (Brickswitch etc.).
3. Skater Apparel, Accessories, and Board modifications would be made at skate shops rather than the menu.
4. Instead of the “Equip” option following purchasing or unlocking n item, the user will instead be prompted to skate to their nearest skate shop.
5. Boards, clothing “The Shop” menu would now be in skate shops.
H. Hall of Meat
1. Add ‘Hall of Meat’ as a user changeable setting that replaces ‘Impervatech’ but with a parental warning. This change should add the ‘broken bones’ effect upon slams as well as Hall of Meat styled UI.
I. Pro Teams
1. Player-created pro teams with a clan tag and rank.
VI. AUDIO
A. Music
1. Add new independent alternative and punk artists/bands to the soundtrack.