Feature Suggestion: “Open All” Option for Product Boxes
TL;DR:
Allow players to open all items in a box at once instead of one at a time. This saves time and removes repetitive animations that slow down progression & hurt long-term engagement.
Description:
Currently, each Product Box must be opened individually, triggering the same “Congratulations” animation and confirmation screens (“Skip,” “Equip,” or “Go Back”). For boxes with 30+ items, this process can take several minutes, making the experience unnecessarily slow and tedious.
Adding an “Open All” option would automatically open every item within the selected box, provided the player has sufficient funds. This feature would massively improve the quality of life for players while maintaining the same reward logic and progression system. Opening 30 boxes one by one might look great on paper as player engagement, but it’s really just players stuck in menus instead of playing.
I understand the psychology behind the design, it’s a variable reward loop. The issue is when the rewards aren’t always meaningful, or when you’re opening dozens of boxes in a row, that loop stops feeling rewarding, starts feeling repetitive & ultimately feels like wasted time.
Why it’s useful:
- Removes unnecessary repetition and wait time,
- Keeps the reward loop satisfying without slowing players down,
- Reduces frustration for players who have earned or purchased multiple boxes over time,
- Makes progression and customization feel smoother and more modern,
Example:
The attached mock-up screenshot shows how the interface could include an “Open All” button next to the existing “Open Box” option. It could use the same layout and style already established in the current UI. This can of course be assigned to any key or button as well.